extends Node onready var retry_button = $Panel/Retry onready var exit_button = $Panel/Exit # Called when the node enters the scene tree for the first time. func _ready(): get_tree().paused = true retry_button.grab_focus() func _on_Exit_button_down(): get_tree().paused = false SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance() func _on_Retry_button_down(): get_tree().paused = true Game.restart_level()