extends Node onready var continue_button = $Panel/Continue func _ready(): #Grey out continue if no save files yield(get_tree(),"idle_frame") var file = File.new() if file.file_exists("user://file1.pr") or file.file_exists("user://file2.pr") or file.file_exists("user://file3.pr"): $Panel/Continue.grab_focus() else: $Panel/Body/GreyedContinue.visible = true continue_button.visible = false $Panel/FileSelect.grab_focus() Vector2( 0.83205, 0.5547 ) func _on_Continue_button_down(): pass # Replace with function body. func _on_FileSelect_button_down(): SceneManager.current_scene = load("res://menus/file_select.tscn").instance() func _on_Exit_button_down(): get_tree().quit()