[gd_scene load_steps=27 format=2] [ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] [ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=3] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4] [ext_resource path="res://objects/environment/electric_tiles/electric_tiles.tscn" type="PackedScene" id=5] [ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=6] [ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7] [ext_resource path="res://objects/environment/collapse_block/collapse_block.tscn" type="PackedScene" id=8] [ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10] [ext_resource path="res://maps/map.gd" type="Script" id=11] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13] [ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17] [ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19] [ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20] [ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21] [ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=23] [ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=25] [ext_resource path="res://objects/environment/turret/turret_bullet.tscn" type="PackedScene" id=26] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=27] [sub_resource type="ShaderMaterial" id=4] shader = ExtResource( 17 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 21 ) region = Rect2( 0, 0, 12, 12 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 21 ) region = Rect2( 12, 0, 12, 12 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "default", "speed": 20.0 } ] [node name="Map2" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 11 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 128, 96 ) z_index = -50 texture = ExtResource( 7 ) __meta__ = { "_edit_lock_": true } [node name="CanvasLayer" parent="." instance=ExtResource( 4 )] [node name="Ground" type="TileMap" parent="."] tile_set = ExtResource( 3 ) cell_size = Vector2( 8, 8 ) collision_layer = 9 format = 1 tile_data = PoolIntArray( 196630, 1, 0, 262166, 1, 0, 327702, 1, 0, 393238, 1, 0, 458774, 1, 0, 524310, 1, 0, 589846, 1, 0, 655382, 1, 0, 655388, 0, 196609, 983062, 0, 0, 983063, 0, 0, 983064, 0, 0, 983065, 0, 0, 983066, 0, 0, 983067, 0, 0, 983068, 0, 0, 983069, 0, 0, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 ) [node name="Slime" parent="." instance=ExtResource( 10 )] position = Vector2( 264, 168 ) [node name="Slime2" parent="." instance=ExtResource( 10 )] position = Vector2( 264, 160 ) [node name="Arrow" parent="." instance=ExtResource( 13 )] position = Vector2( 104, 120 ) [node name="Ladder" type="TileMap" parent="."] tile_set = ExtResource( 2 ) cell_size = Vector2( 8, 8 ) collision_layer = 9 format = 1 tile_data = PoolIntArray( 1114117, 0, 196610, 1179653, 0, 196608, 1245189, 0, 196608, 1310725, 0, 196608, 1376261, 0, 196609 ) [node name="ElectricTiles" parent="." instance=ExtResource( 5 )] [node name="Turniwood5" parent="." instance=ExtResource( 12 )] position = Vector2( 80, 120 ) [node name="Turniwood6" parent="." instance=ExtResource( 12 )] position = Vector2( 72, 112 ) delay = 0.5 [node name="Turniwood8" parent="." instance=ExtResource( 12 )] position = Vector2( 64, 104 ) delay = 1.0 [node name="Turniwood7" parent="." instance=ExtResource( 12 )] position = Vector2( 56, 96 ) delay = 1.5 [node name="Turniwood9" parent="." instance=ExtResource( 12 )] position = Vector2( 48, 88 ) delay = 2.0 [node name="RespawnPoint" parent="." instance=ExtResource( 16 )] position = Vector2( 88, 160 ) [node name="Tin2" parent="." instance=ExtResource( 20 )] position = Vector2( 32, 72 ) up_boundary = 3.0 down_boundary = 3.0 [node name="Tin3" parent="." instance=ExtResource( 20 )] position = Vector2( 96, 72 ) up_boundary = 3.0 down_boundary = 3.0 move_direction = 1 [node name="RollingFiend" parent="." instance=ExtResource( 22 )] position = Vector2( 48, 120 ) [node name="AnimatedSprite" parent="RollingFiend" index="0"] visible = false frame = 1 [node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"] material = SubResource( 4 ) position = Vector2( 4, 4 ) z_index = -3 frames = SubResource( 5 ) frame = 1 playing = true [node name="Steam" parent="." instance=ExtResource( 23 )] position = Vector2( 27, 128 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="Button" parent="." instance=ExtResource( 19 )] position = Vector2( 16, 168 ) target_group = "a" [node name="Cop" parent="." instance=ExtResource( 25 )] position = Vector2( 184, 112 ) turn_time = inf [node name="TurretBullet" parent="." instance=ExtResource( 26 )] position = Vector2( 152, 72 ) [node name="Player2" parent="." instance=ExtResource( 27 )] position = Vector2( 80, 168 ) [node name="MovingPlatform" parent="." instance=ExtResource( 6 )] position = Vector2( 96, 144 ) scale = Vector2( 2, 1 ) left_up_boundary = 4.0 right_down_boundary = 4.0 move_direction = 1 [node name="SuperSlime" parent="." instance=ExtResource( 1 )] position = Vector2( 200, 168 ) left_boundary = 3.0 right_boundary = 4.0 speed = 100.0 jump_distance = 4.0 jump_speed = 100.0 bottom_jumps = [ 3.0 ] top_jumps = [ 0.0 ] [node name="CollapseBlock" parent="." instance=ExtResource( 8 )] position = Vector2( 136, 128 ) [node name="CollapseBlock2" parent="." instance=ExtResource( 8 )] position = Vector2( 144, 128 ) [node name="CollapseBlock3" parent="." instance=ExtResource( 8 )] position = Vector2( 152, 128 ) [editable path="RollingFiend"]