extends "res://objects/enemy/enemy.gd" export var speed = 0.0 export var direction = 1.0 onready var line = $Line2D onready var hitbox = $Hitbox export var up_boundary = 0 export var down_boundary = 0 #var floor_y = 0.0 func _ready(): var raycast = $RayCast2D # detect ceiling raycast.force_raycast_update() var old_y = hitbox.global_position.y global_position.y = raycast.get_collision_point().y hitbox.global_position.y = old_y line.points[1].y = hitbox.position.y # detect floor raycast.cast_to = Vector2(0.0, 192.0) raycast.force_raycast_update() #floor_y = to_local(raycast.get_collision_point()).y - 3 down_boundary *= 8 raycast.queue_free() func _physics_process(delta): hitbox.position.y += direction * speed * delta if hitbox.position.y < 5.0: hitbox.position.y = 5.0 direction = 1.0 if hitbox.position.y > down_boundary: hitbox.position.y = down_boundary direction = -1.0 line.points[1].y = hitbox.position.y death_blood_offset = hitbox.position