[gd_scene load_steps=13 format=2] [ext_resource path="res://objects/enemy/boss/boss1.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2] [ext_resource path="res://graphics/backgrounds/mountain_clouds.png" type="Texture" id=3] [ext_resource path="res://graphics/backgrounds/mountain_sunset.png" type="Texture" id=4] [ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=5] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=6] [ext_resource path="res://maps/boss/boss1_arena.gd" type="Script" id=7] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=8] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=9] [ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=10] [ext_resource path="res://audio/music/klystron.mp3" type="AudioStream" id=11] [ext_resource path="res://objects/delayed_instance.tscn" type="PackedScene" id=12] [node name="Map" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 7 ) music = ExtResource( 11 ) [node name="HUD" parent="." instance=ExtResource( 6 )] [node name="Sprite" type="Sprite" parent="."] position = Vector2( 128, 96 ) z_index = -2 texture = ExtResource( 4 ) __meta__ = { "_edit_lock_": true } [node name="Sprite2" type="Sprite" parent="."] position = Vector2( 128, 96 ) z_index = -2 texture = ExtResource( 3 ) __meta__ = { "_edit_lock_": true } [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource( 5 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 851972, 0, 65536, 851973, 0, 65538, 851974, 0, 65538, 1114122, 0, 65536, 1114123, 0, 65537, 1114124, 0, 65537, 1114125, 0, 65538, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538 ) [node name="Ladder" type="TileMap" parent="."] tile_set = ExtResource( 5 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 851973, 0, 65537, 851976, 1, 0, 917512, 1, 0, 983048, 1, 0, 1310723, 0, 65536, 1310724, 0, 65537, 1310725, 0, 65537, 1310726, 0, 65537, 1310727, 0, 65537, 1310728, 0, 65537, 1310729, 0, 65537, 1310730, 0, 65537, 1310731, 0, 65537, 1310732, 0, 65537, 1310733, 0, 65537, 1310734, 0, 65537, 1310735, 0, 65537, 1310736, 0, 65537, 1310737, 0, 65537, 1310738, 0, 65537, 1310739, 0, 65537, 1310740, 0, 65538 ) [node name="Player" parent="." instance=ExtResource( 2 )] position = Vector2( 48, 144 ) [node name="Boss1" parent="." instance=ExtResource( 1 )] position = Vector2( 168, 112 ) left_up_boundry = 10.0 right_down_boundry = 2.0 arrow_spawns = [ Vector2( 92, 128 ), Vector2( 40, 96 ), Vector2( 96, 80 ) ] [node name="TurningPlatform" parent="." instance=ExtResource( 9 )] position = Vector2( 72, 144 ) [node name="TurningPlatform3" parent="." instance=ExtResource( 9 )] position = Vector2( 88, 88 ) [node name="TurningPlatform4" parent="." instance=ExtResource( 9 )] position = Vector2( 96, 88 ) [node name="TurningPlatform5" parent="." instance=ExtResource( 9 )] position = Vector2( 104, 88 ) [node name="TurningPlatform2" parent="." instance=ExtResource( 9 )] position = Vector2( 112, 144 ) [node name="Ladder2" parent="." instance=ExtResource( 10 )] position = Vector2( 64, 104 ) scale = Vector2( 1, 3 ) [node name="DelayedArrow" parent="." instance=ExtResource( 12 )] delay = 5.0 autostart = true [node name="Arrow" parent="DelayedArrow" instance=ExtResource( 8 )] position = Vector2( 96, 128 ) [node name="DelayedArrow2" parent="." instance=ExtResource( 12 )] delay = 5.0 [node name="Arrow2" parent="DelayedArrow2" instance=ExtResource( 8 )] position = Vector2( 40, 96 ) [node name="DelayedArrow3" parent="." instance=ExtResource( 12 )] delay = 5.0 [node name="Arrow3" parent="DelayedArrow3" instance=ExtResource( 8 )] position = Vector2( 96, 80 ) [connection signal="died" from="Boss1" to="." method="_on_Boss1_died"] [connection signal="entered_phase" from="Boss1" to="." method="_on_Boss1_entered_phase"]