extends Node2D var try_for_speccy: bool = true onready var skippers: int = get_tree().get_nodes_in_group("speccy_skip").size() func _physics_process(delta: float) -> void: if try_for_speccy: if get_tree().get_nodes_in_group("speccy_appear").empty(): try_for_speccy = false $Speccy.appear() elif get_tree().get_nodes_in_group("speccy_skip").size() < skippers: try_for_speccy = false