extends Node2D var quiet = false func _ready() -> void: if quiet: Audio.play_sound(Audio.a_explosion,Audio.ac_small_explosion) else: Audio.play_sound(Audio.a_explosion,Audio.ac_die) var sprite: AnimatedSprite = get_child(randi() % get_child_count()) sprite.visible = true sprite.play() func _on_animation_finished() -> void: queue_free()