extends Button const INFINITY_SIGIL := "▬↨" onready var back_arrow: TextureRect = $"../BackArrow" onready var next_arrow: TextureRect = $"../NextArrow" func _ready() -> void: _update_display() func _update_display() -> void: if Game.use_lives: text = "%03d" % Game.marathon_lives else: text = INFINITY_SIGIL func _gui_input(event: InputEvent) -> void: if event.is_action_pressed("ui_left"): if Game.use_lives: Game.marathon_lives -= 1 if Game.marathon_lives < 0: Game.use_lives = false else: Game.use_lives = true Game.marathon_lives = 999 if event.is_action_pressed("ui_right"): if Game.use_lives: Game.marathon_lives += 1 if Game.marathon_lives > 999: Game.use_lives = false else: Game.use_lives = true Game.marathon_lives = 0 _update_display() func _on_focus_entered() -> void: back_arrow.visible = true next_arrow.visible = true func _on_focus_exited() -> void: back_arrow.visible = false next_arrow.visible = false