[gd_scene load_steps=21 format=2] [ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1] [ext_resource path="res://graphics/enemy/boss/stg_2600/beam.png" type="Texture" id=4] [ext_resource path="res://graphics/npc/intelli_idle.png" type="Texture" id=5] [ext_resource path="res://graphics/enemy/boss/stg_2600/head_intact.png" type="Texture" id=6] [ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_large.png" type="Texture" id=7] [ext_resource path="res://graphics/enemy/boss/stg_2600/bolt_medium.png" type="Texture" id=8] [ext_resource path="res://graphics/enemy/boss/stg_2600/leg.png" type="Texture" id=9] [ext_resource path="res://scripts/sprite_ext.gd" type="Script" id=10] [ext_resource path="res://shaders/scale3x.gdshader" type="Shader" id=11] [ext_resource path="res://graphics/enemy/boss/stg_2600/foot.png" type="Texture" id=12] [ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=13] [ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=14] [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 14 ) shader_param/cycle_speed = 1.0 shader_param/gradient = ExtResource( 13 ) [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 128, 8 ) [sub_resource type="ShaderMaterial" id=8] shader = ExtResource( 11 ) shader_param/pixel_scale = 1.0 [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 20.5, 15.5 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 47, 16 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 23, 13 ) [sub_resource type="Animation" id=4] resource_name = "Beam" length = 4.0 tracks/0/type = "value" tracks/0/path = NodePath(".:can_shoot") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 3.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/1/type = "method" tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 1.4, 3.2 ), "transitions": PoolRealArray( 1, 1 ), "values": [ { "args": [ true ], "method": "_play_laser_sound" }, { "args": [ false ], "method": "_play_laser_sound" } ] } tracks/2/type = "value" tracks/2/path = NodePath("Axle/Head/Beam:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 1e-05 ), Vector2( 1, 1e-05 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Axle/Head/InternalBeam:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.3, 3.1, 3.2 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 1e-05, 1 ), Vector2( 1, 1 ), Vector2( 1, 1 ), Vector2( 1, 1e-05 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 1.4, 3.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ true, false, true ] } tracks/5/type = "value" tracks/5/path = NodePath("Axle/Head:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2, 3.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 15.0, 15.0, -15.0, -15.0, 0.0 ] } [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:can_shoot") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("Axle/Head/Beam:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1e-05 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Axle/Head/InternalBeam:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Axle/Head/Beam/Hitbox/BeamShape:disabled") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ true ] } tracks/4/type = "value" tracks/4/path = NodePath("Axle/Head:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/5/type = "value" tracks/5/path = NodePath("Axle/Head/Beam:visible") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ true ] } [node name="2600" type="Node2D"] position = Vector2( 0, -16 ) script = ExtResource( 1 ) can_shoot = true [node name="Axle" type="Node2D" parent="."] position = Vector2( 66, 78 ) [node name="JointBack" type="Sprite" parent="Axle"] modulate = Color( 0.75, 0.75, 0.75, 1 ) position = Vector2( -10, -4 ) texture = ExtResource( 7 ) __meta__ = { "_edit_bone_": true } [node name="LegBack" type="Sprite" parent="Axle/JointBack"] show_behind_parent = true rotation = -0.436332 texture = ExtResource( 9 ) offset = Vector2( 0, 18 ) region_enabled = true region_rect = Rect2( 0, 0, 12, 36 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="KneeBack" type="Node2D" parent="Axle/JointBack/LegBack"] position = Vector2( 0, 36 ) __meta__ = { "_edit_bone_": true } [node name="ShinBack" type="Sprite" parent="Axle/JointBack/LegBack/KneeBack"] rotation = 0.872665 texture = ExtResource( 9 ) offset = Vector2( 0, 24 ) region_enabled = true region_rect = Rect2( 0, 0, 12, 48 ) __meta__ = { "_edit_bone_": true } [node name="FootBack" type="Sprite" parent="Axle/JointBack/LegBack/KneeBack/ShinBack"] position = Vector2( 0.00983047, 47.8521 ) rotation = -0.436332 texture = ExtResource( 12 ) offset = Vector2( -11.6527, 2.61113 ) script = ExtResource( 10 ) __meta__ = { "_edit_bone_": true } rotation_lock = 0.0 [node name="Endpoint" type="Position2D" parent="Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack"] position = Vector2( -17, 0 ) __meta__ = { "_edit_bone_": true, "_gizmo_extents_": 4.0 } [node name="HitboxTransform" type="RemoteTransform2D" parent="Axle/JointBack/LegBack/KneeBack/ShinBack/FootBack"] position = Vector2( -8.99999, 5 ) remote_path = NodePath("../../../../../../../Hitbox/FootShapeBack") [node name="KneeBack" type="Sprite" parent="Axle/JointBack/LegBack/KneeBack"] texture = ExtResource( 8 ) hframes = 8 script = ExtResource( 10 ) fps = 4.0 rotation_lock = 0.0 [node name="Head" type="Sprite" parent="Axle"] unique_name_in_owner = true position = Vector2( 0, -4 ) texture = ExtResource( 6 ) offset = Vector2( -13, -25 ) __meta__ = { "_edit_bone_": true } [node name="End" type="Position2D" parent="Axle/Head"] position = Vector2( -20, -28 ) __meta__ = { "_edit_bone_": true, "_gizmo_extents_": 4.0 } [node name="HitboxTransform" type="RemoteTransform2D" parent="Axle/Head"] position = Vector2( -18, -10 ) remote_path = NodePath("../../../Hitbox/HeadShape") [node name="CannonBG" type="ColorRect" parent="Axle/Head"] show_behind_parent = true margin_left = -64.0 margin_top = -18.0 margin_right = -32.0 margin_bottom = -2.0 color = Color( 0.266667, 0.266667, 0.305882, 1 ) [node name="Intelli" type="Sprite" parent="Axle/Head"] show_behind_parent = true position = Vector2( -37, -32 ) texture = ExtResource( 5 ) flip_h = true [node name="Beam" type="Sprite" parent="Axle/Head"] show_behind_parent = true material = SubResource( 10 ) position = Vector2( -58, -10 ) scale = Vector2( 1, 1e-05 ) texture = ExtResource( 4 ) offset = Vector2( -128, 0 ) region_enabled = true region_rect = Rect2( 0, 0, 256, 16 ) [node name="Hitbox" type="Area2D" parent="Axle/Head/Beam" groups=["blocks arrow", "enemy_hitbox"]] [node name="BeamShape" type="CollisionShape2D" parent="Axle/Head/Beam/Hitbox"] position = Vector2( -128, 0 ) shape = SubResource( 6 ) disabled = true [node name="InternalBeam" type="Sprite" parent="Axle/Head"] show_behind_parent = true material = SubResource( 10 ) position = Vector2( -33, -10 ) texture = ExtResource( 4 ) offset = Vector2( -12, 0 ) region_enabled = true region_rect = Rect2( 0, 0, 24, 16 ) [node name="JointFront" type="Sprite" parent="Axle"] position = Vector2( 11, -4 ) texture = ExtResource( 7 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="LegFront" type="Sprite" parent="Axle/JointFront"] show_behind_parent = true rotation = -0.436332 texture = ExtResource( 9 ) offset = Vector2( 0, 18 ) region_enabled = true region_rect = Rect2( 0, 0, 12, 36 ) __meta__ = { "_edit_bone_": true, "_edit_ik_": true } [node name="ShinFront" type="Sprite" parent="Axle/JointFront/LegFront"] material = SubResource( 8 ) position = Vector2( 3.8147e-06, 36 ) rotation = 0.872665 texture = ExtResource( 9 ) offset = Vector2( 0, 24 ) region_enabled = true region_rect = Rect2( 0, 0, 12, 48 ) __meta__ = { "_edit_bone_": true } [node name="FootFront" type="Sprite" parent="Axle/JointFront/LegFront/ShinFront"] position = Vector2( 0.00983047, 47.8521 ) rotation = -0.436332 texture = ExtResource( 12 ) offset = Vector2( -11.6527, 2.61113 ) script = ExtResource( 10 ) __meta__ = { "_edit_bone_": true } rotation_lock = 0.0 [node name="Endpoint" type="Position2D" parent="Axle/JointFront/LegFront/ShinFront/FootFront"] position = Vector2( -17, 0 ) __meta__ = { "_edit_bone_": true, "_gizmo_extents_": 4.0 } [node name="HitboxTransform" type="RemoteTransform2D" parent="Axle/JointFront/LegFront/ShinFront/FootFront"] position = Vector2( -8.99999, 5 ) remote_path = NodePath("../../../../../../Hitbox/FootShapeFront") [node name="KneeFront" type="Sprite" parent="Axle/JointFront/LegFront"] position = Vector2( 3.8147e-06, 36 ) texture = ExtResource( 8 ) hframes = 8 script = ExtResource( 10 ) fps = 4.0 rotation_lock = 0.0 [node name="BulletPositions" type="Node2D" parent="."] unique_name_in_owner = true position = Vector2( -153, -24 ) [node name="Position1" type="Position2D" parent="BulletPositions"] position = Vector2( 152, 80 ) [node name="Position2" type="Position2D" parent="BulletPositions"] position = Vector2( 152, 88 ) rotation = -0.436332 [node name="Position3" type="Position2D" parent="BulletPositions"] position = Vector2( 152, 96 ) rotation = -0.872665 [node name="ShootTimer" type="Timer" parent="."] unique_name_in_owner = true autostart = true [node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]] position = Vector2( 1, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"] position = Vector2( 26.5, 32.5 ) shape = SubResource( 1 ) [node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]] position = Vector2( 1, 0 ) [node name="HeadShape" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 47, 64 ) shape = SubResource( 2 ) [node name="FootShapeFront" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 62, 155 ) shape = SubResource( 3 ) [node name="FootShapeBack" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 41, 155 ) shape = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Beam = SubResource( 4 ) anims/RESET = SubResource( 5 ) [connection signal="area_entered" from="Axle/Head/Beam/Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"] [connection signal="area_entered" from="WeakSpot" to="." method="_on_WeakSpot_area_entered"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]