[gd_scene load_steps=25 format=2] [ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2] [ext_resource path="res://audio/music/rumble_loop.ogg" type="AudioStream" id=3] [ext_resource path="res://objects/collectibles/star.tscn" type="PackedScene" id=4] [ext_resource path="res://objects/collectibles/key.tscn" type="PackedScene" id=5] [ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=6] [ext_resource path="res://graphics/backgrounds/blue_sky.png" type="Texture" id=7] [ext_resource path="res://tilesets/t_grass.tres" type="TileSet" id=8] [ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=9] [ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=10] [ext_resource path="res://objects/enemy/bat.tscn" type="PackedScene" id=12] [ext_resource path="res://objects/enemy/snake.tscn" type="PackedScene" id=14] [ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=15] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=16] [ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=17] [ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=18] [ext_resource path="res://maps/map.gd" type="Script" id=19] [ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=21] [ext_resource path="res://objects/lore/hills/bioslime.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/lore/hills/catbat.tscn" type="PackedScene" id=23] [ext_resource path="res://objects/lore/hills/eviscerator.tscn" type="PackedScene" id=24] [ext_resource path="res://objects/lore/hills/verdant_hills.tscn" type="PackedScene" id=25] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=26] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 128 ) [node name="Map" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 19 ) target_time_any = 70 target_time_100 = 180 music = ExtResource( 3 ) lore_entries = [ ExtResource( 25 ), ExtResource( 24 ), ExtResource( 22 ), ExtResource( 23 ) ] [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = -2 [node name="Background" type="Sprite" parent="CanvasLayer"] z_index = -2 texture = ExtResource( 7 ) centered = false __meta__ = { "_edit_lock_": true } [node name="BackgroundTiles" type="TileMap" parent="."] tile_set = ExtResource( 8 ) cell_size = Vector2( 8, 8 ) format = 1 [node name="Ground" type="TileMap" parent="."] tile_set = ExtResource( 8 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 262160, 0, 65537, 262161, 0, 65537, 262162, 0, 65537, 327683, 0, 65537, 327684, 0, 65537, 327685, 0, 65537, 327690, 0, 65537, 327691, 0, 65537, 327692, 0, 65537, 327693, 0, 65537, 524306, 0, 65536, 524307, 0, 65537, 524308, 0, 65537, 524309, 0, 65537, 524310, 0, 65537, 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1441857, 0, 0, 1441858, 0, 0, 1441859, 0, 0, 1441860, 0, 0, 1441861, 0, 0, 1441862, 0, 0, 1441863, 0, 0, 1441864, 0, 0, 1441865, 0, 0, 1441866, 0, 0, 1441867, 0, 0, 1441868, 0, 0, 1441869, 0, 0, 1441870, 0, 0, 1441871, 0, 0, 1441872, 0, 0, 1441873, 0, 0, 1441874, 0, 0, 1441875, 0, 0, 1441876, 0, 0, 1441877, 0, 0, 1441878, 0, 0, 1441879, 0, 0, 1441880, 0, 0, 1441881, 0, 0, 1441882, 0, 0, 1441883, 0, 0, 1441884, 0, 0, 1441885, 0, 0, 1441886, 0, 0, 1441887, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1, 1507360, 0, 1, 1507361, 0, 1, 1507362, 0, 1, 1507363, 0, 1, 1507364, 0, 1, 1507365, 0, 1, 1507366, 0, 1, 1507367, 0, 1, 1507368, 0, 1, 1507369, 0, 1, 1507370, 0, 1, 1507371, 0, 1, 1507372, 0, 1, 1507381, 0, 1, 1507382, 0, 1, 1507383, 0, 1, 1507384, 0, 1, 1507385, 0, 1, 1507386, 0, 1, 1507387, 0, 1, 1507388, 0, 1, 1507389, 0, 1, 1507390, 0, 1, 1507391, 0, 1, 1507392, 0, 1, 1507393, 0, 1, 1507394, 0, 1, 1507395, 0, 1, 1507396, 0, 1, 1507397, 0, 1, 1507398, 0, 1, 1507399, 0, 1, 1507400, 0, 1, 1507401, 0, 1, 1507402, 0, 1, 1507403, 0, 1, 1507404, 0, 1, 1507405, 0, 1, 1507406, 0, 1, 1507407, 0, 1, 1507408, 0, 1, 1507409, 0, 1, 1507410, 0, 1, 1507411, 0, 1, 1507412, 0, 1, 1507413, 0, 1, 1507414, 0, 1, 1507415, 0, 1, 1507416, 0, 1, 1507417, 0, 1, 1507418, 0, 1, 1507419, 0, 1, 1507420, 0, 1, 1507421, 0, 1, 1507422, 0, 1, 1507423, 0, 1 ) [node name="Player" parent="." instance=ExtResource( 26 )] position = Vector2( 32, 176 ) [node name="Death" type="TileMap" parent="." groups=["death"]] tile_set = ExtResource( 9 ) cell_size = Vector2( 8, 8 ) collision_layer = 32 format = 1 tile_data = PoolIntArray( -1179648, 0, 0, 1441814, 10, 0, 1441815, 10, 0, 1441816, 10, 0, 1441837, 10, 0, 1441838, 10, 0, 1441839, 10, 0, 1441840, 10, 0, 1441841, 10, 0, 1441842, 10, 0, 1441843, 10, 0, 1441844, 10, 0, 1507350, 11, 0, 1507351, 11, 0, 1507352, 11, 0, 1507373, 11, 0, 1507374, 11, 0, 1507375, 11, 0, 1507376, 11, 0, 1507377, 11, 0, 1507378, 11, 0, 1507379, 11, 0, 1507380, 11, 0 ) [node name="Ladder" type="TileMap" parent="."] tile_set = ExtResource( 21 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 327701, 0, 0, 393237, 0, 0, 458773, 0, 0, 655362, 0, 0, 720898, 0, 0, 786434, 0, 0, 983046, 0, 0, 1048582, 0, 0, 1114118, 0, 0 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2( -8, 104 ) shape = SubResource( 1 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2( 776, 112 ) shape = SubResource( 1 ) [node name="Environment" type="Node2D" parent="."] [node name="Ladders" type="Node2D" parent="Environment"] [node name="Ladder" parent="Environment/Ladders" instance=ExtResource( 1 )] position = Vector2( 48, 120 ) scale = Vector2( 1, 3 ) [node name="Ladder2" parent="Environment/Ladders" instance=ExtResource( 1 )] position = Vector2( 16, 80 ) scale = Vector2( 1, 3 ) [node name="TurningPlatforms" type="Node2D" parent="Environment"] [node name="TurningPlatform" parent="Environment/TurningPlatforms" instance=ExtResource( 16 )] position = Vector2( 120, 72 ) [node name="TurningPlatform2" parent="Environment/TurningPlatforms" instance=ExtResource( 16 )] position = Vector2( 304, 160 ) [node name="TurningPlatform3" parent="Environment/TurningPlatforms" instance=ExtResource( 16 )] position = Vector2( 368, 144 ) [node name="TurningPlatform4" parent="Environment/TurningPlatforms" instance=ExtResource( 16 )] position = Vector2( 408, 144 ) [node name="DeathTile" parent="Environment" instance=ExtResource( 10 )] position = Vector2( 176, 192 ) scale = Vector2( 3, 1 ) [node name="DeathTile2" parent="Environment" instance=ExtResource( 10 )] position = Vector2( 360, 192 ) scale = Vector2( 8, 1 ) [node name="Collectibles" type="Node2D" parent="."] [node name="Star" parent="Collectibles" instance=ExtResource( 4 )] position = Vector2( 8, 136 ) [node name="Star2" parent="Collectibles" instance=ExtResource( 4 )] position = Vector2( 168, 80 ) color = 1 [node name="Key" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 48, 168 ) [node name="Key2" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 72, 168 ) [node name="Key3" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 96, 152 ) [node name="Key5" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 64, 136 ) [node name="Key6" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 48, 72 ) [node name="Key7" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 72, 72 ) [node name="Key8" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 96, 72 ) [node name="Key9" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 144, 56 ) [node name="Key10" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 136, 24 ) [node name="Key11" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 192, 56 ) [node name="Key4" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 112, 152 ) [node name="Key12" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 152, 168 ) [node name="Key15" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 200, 112 ) [node name="Key16" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 248, 112 ) [node name="Key20" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 360, 88 ) [node name="Key21" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 264, 112 ) [node name="Key18" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 152, 128 ) [node name="Key19" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 176, 128 ) [node name="Key17" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 224, 112 ) [node name="Key13" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 120, 112 ) [node name="Key14" parent="Collectibles" instance=ExtResource( 5 )] position = Vector2( 80, 112 ) [node name="Shard" parent="Collectibles" instance=ExtResource( 17 )] position = Vector2( 32, 32 ) [node name="Shard2" parent="Collectibles" instance=ExtResource( 17 )] position = Vector2( 416, 88 ) [node name="Enemies" type="Node2D" parent="."] [node name="Bat" parent="Enemies" instance=ExtResource( 12 )] position = Vector2( 40, 104 ) left_up_boundary = 4.0 right_down_boundary = 2.0 [node name="Bat3" parent="Enemies" instance=ExtResource( 12 )] position = Vector2( 168, 120 ) left_up_boundary = 4.0 right_down_boundary = 2.0 [node name="Bat4" parent="Enemies" instance=ExtResource( 12 )] position = Vector2( 392, 144 ) left_up_boundary = 4.0 right_down_boundary = 2.0 [node name="Bat5" parent="Enemies" instance=ExtResource( 12 )] position = Vector2( 392, 88 ) left_up_boundary = 5.0 right_down_boundary = 2.0 [node name="Bat2" parent="Enemies" instance=ExtResource( 12 )] position = Vector2( 64, 32 ) left_up_boundary = 3.0 right_down_boundary = 2.0 speed = 25 [node name="Snake" parent="Enemies" instance=ExtResource( 14 )] position = Vector2( 64, 72 ) left_up_boundary = 1.0 right_down_boundary = 5.0 [node name="Snake3" parent="Enemies" instance=ExtResource( 14 )] position = Vector2( 320, 104 ) left_up_boundary = 2.0 right_down_boundary = 3.0 speed = 70 [node name="Snake2" parent="Enemies" instance=ExtResource( 14 )] position = Vector2( 96, 32 ) left_up_boundary = 2.0 right_down_boundary = 2.0 [node name="Slime" parent="Enemies" instance=ExtResource( 15 )] position = Vector2( 104, 112 ) scale = Vector2( -1, 1 ) [node name="Slime2" parent="Enemies" instance=ExtResource( 15 )] position = Vector2( 232, 168 ) scale = Vector2( -1, 1 ) [node name="Slime3" parent="Enemies" instance=ExtResource( 15 )] position = Vector2( 288, 112 ) scale = Vector2( -1, 1 ) [node name="ColorRect2" type="ColorRect" parent="."] margin_left = 512.0 margin_right = 768.0 margin_bottom = 192.0 color = Color( 1, 0.843137, 0, 0.0901961 ) script = ExtResource( 18 ) __meta__ = { "_edit_lock_": true } [node name="ColorRect3" type="ColorRect" parent="."] margin_left = 256.0 margin_right = 512.0 margin_bottom = 192.0 color = Color( 1, 0, 0.631373, 0.0901961 ) script = ExtResource( 18 ) __meta__ = { "_edit_lock_": true } [node name="HUD" parent="." instance=ExtResource( 2 )] song_name = "♫Rumble" [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource( 8 ) cell_size = Vector2( 8, 8 ) format = 1 [node name="Camera2D" parent="." instance=ExtResource( 6 )]