extends Control func _ready() -> void: Fade.fade_in(Options.transition_speed_secs) yield(Fade, "fade_finished") $OptionsScreen.focus() func _on_OptionsScreen_exit() -> void: Fade.fade_out(Options.transition_speed_secs) yield(Fade, "fade_finished") SceneManager.current_scene = load("res://menus/main_menu.tscn").instance()