[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/secret/beach_ball.png" type="Texture" id=1] [sub_resource type="PhysicsMaterial" id=1] friction = 0.3 bounce = 1.0 [sub_resource type="CircleShape2D" id=2] radius = 6.0 [node name="BeachBall" type="RigidBody2D"] physics_material_override = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 )