tool extends "res://objects/enemy/enemy_move_sidesideupdown.gd" export var spike_delay: float = 2.0 export var spike_time: float = 0.25 var spike_tween: SceneTreeTween onready var sprite: Sprite = $"%Sprite" onready var spike_shape: CollisionShape2D = $"%SpikeShape" func _ready() -> void: if Engine.editor_hint: return spike_tween = create_tween().set_loops() spike_tween.tween_property(spike_shape, "disabled", true, 0.0) spike_tween.tween_property(sprite, "frame_coords:y", 0.0, 0.0) spike_tween.tween_interval(spike_delay) spike_tween.tween_property(sprite, "frame_coords:y", 1.0, 0.0) spike_tween.tween_interval(spike_time * 2.0) spike_tween.tween_property(spike_shape, "disabled", false, 0.0) spike_tween.tween_property(sprite, "frame_coords:y", 2.0, 0.0) spike_tween.tween_interval(spike_time) func die() -> void: spike_tween.kill() spike_shape.disabled = true sprite.frame_coords.y = 3 Audio.play_sound(death_sound, Audio.ac_die) $"%DeathSplatter".emitting = true