[gd_scene load_steps=8 format=2] [ext_resource path="res://graphics/enemy/stg_bullet.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/2083_bullet.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 3, 3 ) [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 6, 6 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 6, 0, 6, 6 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 12, 0, 6, 6 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "default", "speed": 15.0 } ] [node name="2083Bullet" type="Area2D" groups=["hurt_famira"]] collision_layer = 128 collision_mask = 128 monitoring = false script = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 5 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 4 ) playing = true