extends Node2D onready var Bullet = preload("res://objects/enemy/2600_bullet.tscn") onready var positions = $Positions export var shot_speed = 50 export var fire_rate: float = 1 onready var shoot_timer = $ShootTimer func _on_ShootTimer_timeout(): for pos in positions.get_children(): var bullet = Bullet.instance() bullet.global_position = pos.global_position bullet.direction = Vector2.LEFT.rotated(pos.rotation) bullet.speed = shot_speed get_parent().add_child(bullet) shoot_timer.wait_time = fire_rate