[gd_scene load_steps=2 format=2] [ext_resource path="res://graphics/particles/splash.png" type="Texture" id=1] [node name="SplashParticles" type="CPUParticles2D"] pause_mode = 2 z_index = -5 emitting = false amount = 16 lifetime = 2.0 one_shot = true explosiveness = 0.9 texture = ExtResource( 1 ) emission_shape = 2 emission_rect_extents = Vector2( 2, 0 ) flag_align_y = true direction = Vector2( 0, -1 ) spread = 10.0 gravity = Vector2( 0, 120 ) initial_velocity = 100.0 initial_velocity_random = 0.5 scale_amount = 0.25 scale_amount_random = 0.5