[gd_scene load_steps=31 format=2] [ext_resource path="res://maps/map.gd" type="Script" id=1] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2] [ext_resource path="res://graphics/backgrounds/abyss.png" type="Texture" id=3] [ext_resource path="res://shaders/water_ripple.gdshader" type="Shader" id=4] [ext_resource path="res://audio/music/moon_trail.ogg" type="AudioStream" id=5] [ext_resource path="res://tilesets/t_ladders.tres" type="TileSet" id=6] [ext_resource path="res://objects/Camera2D.tscn" type="PackedScene" id=7] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=8] [ext_resource path="res://objects/environment/ladder/ladder.tscn" type="PackedScene" id=9] [ext_resource path="res://tilesets/t_abyss.tres" type="TileSet" id=10] [ext_resource path="res://objects/enemy/mine.tscn" type="PackedScene" id=11] [ext_resource path="res://scripts/random_spawner.gd" type="Script" id=12] [ext_resource path="res://objects/environment/bubble/bubble.tscn" type="PackedScene" id=13] [ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=14] [ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=15] [ext_resource path="res://objects/enemy/turtle.tscn" type="PackedScene" id=16] [ext_resource path="res://objects/collectibles/star.tscn" type="PackedScene" id=17] [ext_resource path="res://objects/enemy/eel.tscn" type="PackedScene" id=18] [ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=19] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=20] [ext_resource path="res://objects/collectibles/key.tscn" type="PackedScene" id=21] [ext_resource path="res://objects/collectibles/shard.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=23] [sub_resource type="CanvasItemMaterial" id=12] blend_mode = 3 [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 4 ) shader_param/offset = 0.5 shader_param/speed = 1.0 shader_param/waves = 32.0 shader_param/color_amount = 0.3 [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 4, 320 ) [sub_resource type="RectangleShape2D" id=8] extents = Vector2( 128, 4 ) [sub_resource type="Curve2D" id=13] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 16, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0, 32, 8, 0, 0, 0, 0, 32, 16, 0, 0, 0, 0, 24, 24, 0, 0, 0, 0, 16, 24, 0, 0, 0, 0, 8, 24, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, -8, 24, 0, 0, 0, 0, -16, 16, 0, 0, 0, 0, -16, 8, 0, 0, 0, 0, -8, 0, 0, 0, 0, 0, 8, 0 ) } [sub_resource type="Curve2D" id=14] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 8, -24, 0, 0, 0, 0, 8, -32, 0, 0, 0, 0, 8, -40, 0, 0, 0, 0, 16, -40, 0, 0, 0, 0, 64, -40, 0, 0, 0, 0, 72, -40, 0, 0, 0, 0, 72, -16, 0, 0, 0, 0, 72, -8, 0, 0, 0, 0, 8, -8, 0, 0, 0, 0, 8, -24 ) } [sub_resource type="Curve2D" id=15] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 16, 0, -1.65178, -0.117984, 1.65178, 0.117984, 24, 0, -9.7927, -4.36542, 9.7927, 4.36542, 48, 0, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 64, 16, 0, 0, 0, 0, 72, 24, 0.315336, -2.20735, -0.315336, 2.20735, 72, 40, 7.98852, -4.51982, -7.98852, 4.51982, 64, 48, 4.83736, -3.42154, -4.83736, 3.42154, 8, 48, 1.17984, 5.42728, -1.17984, -5.42728, -8, 40, -14.3028, -3.44325, 14.3028, 3.44325, 0, 0, 0, 0, 0, 0, 16, 0 ) } [node name="Map" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 1 ) music = ExtResource( 5 ) [node name="Camera2D" parent="." instance=ExtResource( 7 )] __meta__ = { "_edit_lock_": true } scroll_h = false scroll_v = true respawn_h = false [node name="BackgroundLayer" type="CanvasLayer" parent="."] layer = -50 [node name="Background" type="Sprite" parent="BackgroundLayer"] texture = ExtResource( 3 ) centered = false __meta__ = { "_edit_lock_": true } [node name="EffectLayer" type="CanvasLayer" parent="."] layer = 50 follow_viewport_enable = true [node name="Depth1" type="ColorRect" parent="EffectLayer"] material = SubResource( 12 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_top = 192.0 margin_bottom = 192.0 color = Color( 0.784314, 0.784314, 0.784314, 1 ) __meta__ = { "_edit_lock_": true } [node name="Depth2" type="ColorRect" parent="EffectLayer"] material = SubResource( 12 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_top = 384.0 margin_bottom = 384.0 color = Color( 0.768627, 0.556863, 0.556863, 1 ) __meta__ = { "_edit_lock_": true } [node name="WaterRipple" type="ColorRect" parent="EffectLayer"] material = SubResource( 1 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_bottom = 384.0 color = Color( 0.054902, 0.0666667, 0.329412, 1 ) __meta__ = { "_edit_lock_": true } [node name="HUD" parent="." instance=ExtResource( 2 )] song_name = "♫Moon Trail" [node name="Player" parent="." instance=ExtResource( 8 )] position = Vector2( 16, 40 ) underwater = true [node name="LevelBorders" type="StaticBody2D" parent="."] __meta__ = { "_edit_group_": true, "_edit_lock_": true } [node name="LeftWall" type="CollisionShape2D" parent="LevelBorders"] position = Vector2( -4, 256 ) shape = SubResource( 7 ) [node name="RightWall" type="CollisionShape2D" parent="LevelBorders"] position = Vector2( 260, 256 ) shape = SubResource( 7 ) [node name="Floor" type="CollisionShape2D" parent="LevelBorders"] position = Vector2( 128, 580 ) shape = SubResource( 8 ) [node name="Tilemaps" type="Node2D" parent="."] [node name="Ground" type="TileMap" parent="Tilemaps"] z_index = -30 tile_set = ExtResource( 10 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 327680, 0, 196609, 327681, 0, 196610, 327682, 0, 196610, 327683, 0, 196610, 327684, 0, 196610, 327685, 0, 196610, 327686, 0, 196611, 327704, 0, 1, 327705, 0, 196610, 327706, 0, 196610, 327707, 0, 196610, 327708, 0, 3, 327711, 0, 0, 393240, 0, 65536, 393244, 0, 65536, 393247, 0, 65536, 458776, 0, 65536, 458780, 0, 65536, 458783, 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196610, 2293767, 0, 196610, 2293768, 0, 196610, 2293769, 0, 196610, 2293770, 0, 196610, 2293771, 0, 196610, 2293772, 0, 196610, 2293773, 0, 196610, 2293774, 0, 131075, 2293789, 0, 65536, 2359296, 0, 196609, 2359297, 0, 196611, 2359319, 0, 196609, 2359320, 0, 196610, 2359321, 0, 196610, 2359322, 0, 196611, 2359325, 0, 131072, 2424852, 0, 196609, 2424853, 0, 196611 ) [node name="Ladders" type="TileMap" parent="Tilemaps"] z_index = 10 tile_set = ExtResource( 6 ) cell_size = Vector2( 8, 8 ) format = 1 tile_data = PoolIntArray( 655360, 0, 131074, 720896, 0, 131074, 786432, 0, 131074, 851968, 0, 131074, 917504, 0, 131074, 983040, 0, 131074, 1048576, 0, 131074, 1114112, 0, 131074, 1179648, 0, 131074, 1245184, 0, 131074, 1310720, 0, 131074, 1376256, 0, 131074, 1441792, 0, 131074, 1507328, 0, 131074, 1572864, 0, 131074, 1638400, 0, 131074, 1703936, 0, 131074, 1769472, 0, 131074 ) [node name="Death" type="TileMap" parent="Tilemaps" groups=["death"]] tile_set = ExtResource( 15 ) cell_size = Vector2( 8, 8 ) collision_layer = 32 format = 1 tile_data = PoolIntArray( 458768, 1, 0, 458769, 1, 0, 458770, 1, 0, 458771, 1, 0, 458772, 1, 0, 458773, 1, 0, 458774, 1, 0, 458775, 1, 0, 786452, 1, 0, 917520, 1, 0, 917521, 1, 0, 917522, 1, 0, 917523, 1, 0, 917524, 1, 0, 917525, 1, 0, 917526, 1, 0, 917527, 1, 0, 917528, 1, 0, 917529, 1, 0, 1114121, 1, 0, 1441808, 1, 0, 1441809, 1, 0, 1441810, 1, 0, 1441811, 1, 0, 1441812, 1, 0, 1441813, 1, 0, 1441814, 1, 0, 1441815, 1, 0, 1441816, 1, 0, 1441817, 1, 0, 1441818, 1, 0, 1441819, 1, 0, 2228228, 1, 0, 2228229, 1, 0, 2228230, 1, 0, 2228231, 1, 0, 2228232, 1, 0, 2228233, 1, 0, 2228234, 1, 0, 2228235, 1, 0, 2228236, 1, 0, 2228237, 1, 0 ) [node name="Ladders" type="Node2D" parent="."] [node name="Ladder" parent="Ladders" instance=ExtResource( 9 )] position = Vector2( 0, 80 ) scale = Vector2( 1, 18 ) [node name="Enemies" type="Node2D" parent="."] [node name="Mines" type="Node2D" parent="Enemies"] [node name="Mine" parent="Enemies/Mines" instance=ExtResource( 11 )] position = Vector2( 48, 120 ) [node name="Mine3" parent="Enemies/Mines" instance=ExtResource( 11 )] position = Vector2( 216, 256 ) [node name="Mine2" parent="Enemies/Mines" instance=ExtResource( 11 )] position = Vector2( 72, 96 ) [node name="Mine4" parent="Enemies/Mines" instance=ExtResource( 11 )] position = Vector2( 184, 152 ) [node name="Squigs" type="Node2D" parent="Enemies"] [node name="Squig" parent="Enemies/Squigs" instance=ExtResource( 14 )] position = Vector2( 104, 176 ) [node name="Squig2" parent="Enemies/Squigs" instance=ExtResource( 14 )] position = Vector2( 200, 432 ) [node name="Squig3" parent="Enemies/Squigs" instance=ExtResource( 14 )] position = Vector2( 88, 528 ) [node name="Turtle" parent="Enemies" instance=ExtResource( 16 )] position = Vector2( 56, 40 ) right_down_boundary = 9.0 speed = 30 spike_delay = 4.0 [node name="Turtle2" parent="Enemies" instance=ExtResource( 16 )] position = Vector2( 88, 264 ) left_up_boundary = 10.0 speed = 30 spike_delay = 0.5 [node name="Eel" parent="Enemies" instance=ExtResource( 18 )] position = Vector2( 152, 96 ) segments = 2 speed = 80.0 [node name="Path2D" parent="Enemies/Eel" index="0"] curve = SubResource( 13 ) [node name="Eel2" parent="Enemies" instance=ExtResource( 18 )] position = Vector2( 144, 256 ) segments = 2 speed = 50.0 [node name="Path2D" parent="Enemies/Eel2" index="0"] curve = SubResource( 14 ) [node name="PathFollow2D" parent="Enemies/Eel2/Path2D" index="0"] position = Vector2( 8, -24 ) rotation = -1.5708 [node name="Eel3" parent="Enemies" instance=ExtResource( 18 )] position = Vector2( 40, 112 ) segments = 4 [node name="Path2D" parent="Enemies/Eel3" index="0"] curve = SubResource( 15 ) [node name="PathFollow2D" parent="Enemies/Eel3/Path2D" index="0"] position = Vector2( 16, 0 ) rotation = -0.00677554 [node name="Collectibles" type="Node2D" parent="."] [node name="Star" parent="Collectibles" instance=ExtResource( 17 )] position = Vector2( 88, 136 ) [node name="Star2" parent="Collectibles" instance=ExtResource( 17 )] position = Vector2( 208, 56 ) color = 1 [node name="Key" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 32, 32 ) [node name="Key2" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 48, 32 ) [node name="Key3" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 32, 104 ) [node name="Key15" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 24, 216 ) [node name="Key16" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 64, 216 ) [node name="Key17" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 104, 216 ) [node name="Key5" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 80, 64 ) [node name="Key7" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 192, 32 ) [node name="Key8" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 224, 32 ) [node name="Key12" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 232, 56 ) [node name="Key13" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 232, 88 ) [node name="Key14" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 232, 120 ) [node name="Key9" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 104, 80 ) [node name="Key10" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 112, 88 ) [node name="Key11" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 120, 96 ) [node name="Key6" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 56, 64 ) [node name="Key4" parent="Collectibles" instance=ExtResource( 21 )] position = Vector2( 16, 104 ) [node name="Shard" parent="Collectibles" instance=ExtResource( 22 )] position = Vector2( 148, 152 ) [node name="Star3" parent="Collectibles" instance=ExtResource( 17 )] position = Vector2( 240, 256 ) color = 2 [node name="Environment" type="Node2D" parent="."] [node name="TurningPlatform" parent="Environment" instance=ExtResource( 20 )] position = Vector2( 168, 40 ) time = 30.0 [node name="MovingPlatform" parent="Environment" instance=ExtResource( 19 )] position = Vector2( 212, 104 ) scale = Vector2( 2, 1 ) left_up_boundary = 4.0 move_direction = 1 [node name="MovingPlatform2" parent="Environment" instance=ExtResource( 19 )] position = Vector2( 240, 160 ) scale = Vector2( 2, 1 ) speed = 40 left_up_boundary = 8.0 [node name="Rock" parent="Environment" instance=ExtResource( 23 )] position = Vector2( 224, 216 ) [node name="Bubbles" type="Node2D" parent="."] [node name="BubbleSpawner" type="Node2D" parent="Bubbles"] position = Vector2( 16, 158 ) script = ExtResource( 12 ) scene = ExtResource( 13 ) extents = Rect2( 0, 0, 16, 8 ) [node name="BubbleSpawner4" type="Node2D" parent="Bubbles"] position = Vector2( 8, 30 ) script = ExtResource( 12 ) scene = ExtResource( 13 ) extents = Rect2( 0, 0, 16, 8 ) [node name="BubbleSpawner2" type="Node2D" parent="Bubbles"] position = Vector2( 204, 30 ) script = ExtResource( 12 ) scene = ExtResource( 13 ) extents = Rect2( 0, 0, 16, 8 ) [node name="BubbleSpawner3" type="Node2D" parent="Bubbles"] position = Vector2( 236, 214 ) script = ExtResource( 12 ) scene = ExtResource( 13 ) extents = Rect2( 0, 0, 16, 8 ) [editable path="Enemies/Eel"] [editable path="Enemies/Eel2"] [editable path="Enemies/Eel3"]