extends CanvasLayer onready var retry_button = $Panel/Retry onready var exit_button = $Panel/Exit # Called when the node enters the scene tree for the first time. func _ready(): Fade.fade_in(Options.transition_speed_secs) get_tree().paused = true retry_button.grab_focus() Audio.ac_music.stream_paused = false Audio.play_music(load("res://audio/music/74(game_over).ogg")) func _on_Exit_button_down(): Fade.fade_out(Options.transition_speed_secs) yield(Fade, "fade_finished") get_tree().paused = false SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance() func _on_Retry_button_down(): get_tree().paused = true Game.restart_level()