[gd_scene load_steps=8 format=2] [ext_resource path="res://graphics/enemy/ghost.png" type="Texture" id=1] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2] [ext_resource path="res://objects/enemy/ghost.gd" type="Script" id=3] [sub_resource type="Animation" id=3] resource_name = "hunt" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:region_rect") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 0, 8, 16 ) ] } [sub_resource type="Animation" id=1] resource_name = "idle" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 0, 8, 16 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:position") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -2 ), Vector2( 0, 0 ) ] } [sub_resource type="ShaderMaterial" id=2] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="CircleShape2D" id=4] radius = 26.0192 [node name="Ghost" type="Node2D"] script = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/hunt = SubResource( 3 ) anims/idle = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] modulate = Color( 1, 1, 1, 0.498039 ) material = SubResource( 2 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 0, 0, 8, 16 ) [node name="Sight" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sight"] shape = SubResource( 4 )