[gd_scene load_steps=11 format=2] [ext_resource path="res://objects/enemy/boss/scrump.gd" type="Script" id=1] [ext_resource path="res://audio/sounds/gover.ogg" type="AudioStream" id=2] [ext_resource path="res://audio/sounds/die.ogg" type="AudioStream" id=3] [ext_resource path="res://graphics/enemy/boss/the_scrump.png" type="Texture" id=4] [ext_resource path="res://audio/sounds/scrump_shot.ogg" type="AudioStream" id=5] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5.5, 9.5 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 20, 27 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 55, 64 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 4 ) region = Rect2( 55, 0, 55, 64 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 3 ), SubResource( 4 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [node name="TheScrump" type="Node2D" groups=["scrump"]] script = ExtResource( 1 ) move_direction = 1 phase2_speed = 75 phase3_speed = 100 [node name="Sus" type="ColorRect" parent="."] visible = false margin_left = 8.0 margin_right = 40.0 margin_bottom = 40.0 color = Color( 0.960784, 0.2, 0.258824, 1 ) [node name="BackPack" type="ColorRect" parent="Sus"] margin_left = 24.0 margin_top = 8.0 margin_right = 40.0 margin_bottom = 32.0 color = Color( 0.960784, 0.2, 0.258824, 1 ) [node name="LegR" type="ColorRect" parent="Sus"] margin_top = 40.0 margin_right = 8.0 margin_bottom = 48.0 color = Color( 0.960784, 0.2, 0.258824, 1 ) [node name="LegL" type="ColorRect" parent="Sus"] margin_left = 24.0 margin_top = 40.0 margin_right = 32.0 margin_bottom = 48.0 color = Color( 0.960784, 0.2, 0.258824, 1 ) [node name="Visor" type="ColorRect" parent="Sus"] margin_left = -8.0 margin_top = 8.0 margin_right = 16.0 margin_bottom = 24.0 color = Color( 0.27451, 0.796078, 0.756863, 1 ) [node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"] position = Vector2( 5.5, 14.5 ) shape = SubResource( 1 ) [node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 32, 32 ) shape = SubResource( 2 ) [node name="ShootTimer" type="Timer" parent="."] wait_time = 0.5 one_shot = true autostart = true [node name="Position2D" type="Position2D" parent="."] position = Vector2( 14, 29 ) [node name="Sprite" type="AnimatedSprite" parent="."] position = Vector2( 26, 27 ) frames = SubResource( 5 ) playing = true [node name="BloodPosition" type="Position2D" parent="."] position = Vector2( 0, 14 ) [node name="HurtSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 3 ) [node name="DeathSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 2 ) [node name="ShootSound" type="AudioStreamPlayer" parent="."] stream = ExtResource( 5 ) volume_db = -8.0 [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"]