[gd_scene load_steps=6 format=2] [ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/artificial_soul.gd" type="Script" id=2] [ext_resource path="res://graphics/enemy/artificial_soul.png" type="Texture" id=3] [sub_resource type="Animation" id=2] resource_name = "eye hue" loop = true step = 0.125 tracks/0/type = "value" tracks/0/path = NodePath("Eye:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.560784, 0.568627, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 360.0, -90.0, -180.0, -270.0, -360.0, -90.0, -180.0, -270.0, -360.0 ] } [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 3, 3 ) [node name="ArtificialSoul" type="Node2D"] script = ExtResource( 2 ) radius = 4.0 speed = 2.0 [node name="Hitbox" type="Area2D" parent="."] position = Vector2( 36, 4 ) [node name="Sprite" type="Sprite" parent="Hitbox"] unique_name_in_owner = true rotation = 6.28319 texture = ExtResource( 3 ) [node name="Eye" type="Sprite" parent="Hitbox/Sprite"] modulate = Color( 0.560784, 1, 0.560784, 1 ) position = Vector2( 1, 0 ) texture = ExtResource( 1 ) [node name="EyeAnim" type="AnimationPlayer" parent="Hitbox/Sprite"] autoplay = "eye hue" "anims/eye hue" = SubResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] shape = SubResource( 1 ) [node name="Pivot" type="Node2D" parent="."] position = Vector2( 4, 4 ) [node name="RemoteTransform" type="RemoteTransform2D" parent="Pivot"] position = Vector2( 32, 0 ) remote_path = NodePath("../../Hitbox") update_rotation = false update_scale = false [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]