[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/particles/muzzle_flash.png" type="Texture" id=1] [ext_resource path="res://objects/environment/blood/blood_spray.gd" type="Script" id=3] [sub_resource type="CircleShape2D" id=1] radius = 0.5 [node name="BloodSpray" type="Area2D"] collision_mask = 129 script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] self_modulate = Color( 0.960784, 0.2, 0.258824, 1 ) scale = Vector2( 0.75, 0.5 ) texture = ExtResource( 1 ) offset = Vector2( 2, 0 ) flip_h = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [connection signal="body_entered" from="." to="." method="_on_body_entered"]