[gd_scene load_steps=10 format=2] [ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/player/arrow.png" type="Texture" id=2] [ext_resource path="res://objects/player/arrow_projectile.gd" type="Script" id=3] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="Curve" id=3] _data = [ Vector2( 0, 1 ), 0.0, -0.139481, 0, 0, Vector2( 1, 0 ), -2.82064, 0.0, 0, 0 ] [sub_resource type="CurveTexture" id=4] width = 32 curve = SubResource( 3 ) [sub_resource type="ParticlesMaterial" id=5] flag_disable_z = true spread = 180.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 8.0 initial_velocity_random = 0.18 orbit_velocity = 0.0 orbit_velocity_random = 0.0 damping = 1.0 angle = 720.0 angle_random = 1.0 scale = 0.25 scale_random = 0.25 scale_curve = SubResource( 4 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 5.5, 3.5 ) [node name="ArrowProjectile" type="Node2D"] script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) z_index = -1 texture = ExtResource( 2 ) [node name="DustParticles" type="Particles2D" parent="."] show_behind_parent = true position = Vector2( -4, 0 ) z_index = -1 amount = 24 local_coords = false process_material = SubResource( 5 ) texture = ExtResource( 4 ) [node name="Hitbox" type="Area2D" parent="." groups=["arrow"]] collision_layer = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( -0.5, -0.5 ) shape = SubResource( 2 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]