[gd_scene load_steps=2 format=2] [ext_resource path="res://graphics/particles/pixel.png" type="Texture" id=1] [node name="Silhouette" type="CanvasLayer"] layer = 0 [node name="Light2D" type="Light2D" parent="."] scale = Vector2( 256, 192 ) texture = ExtResource( 1 ) offset = Vector2( 0.5, 0.5 ) color = Color( 0, 0, 0, 1 ) mode = 2 range_z_min = -3 range_z_max = 50