[gd_scene load_steps=8 format=2] [ext_resource path="res://graphics/falling_block/falling_block_cave.png" type="Texture" id=1] [ext_resource path="res://objects/environment/falling_block/falling_block.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 4, 1.5 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 3.5, 0.5 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 3, 0.5 ) [sub_resource type="Animation" id=4] resource_name = "disappear" length = 0.6 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.00203761, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ true, false, true, false, true, false ] } tracks/1/type = "value" tracks/1/path = NodePath("Area2D/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/2/type = "value" tracks/2/path = NodePath("CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.6 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } [sub_resource type="Animation" id=5] resource_name = "idle" tracks/0/type = "value" tracks/0/path = NodePath("Sprite:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ true ] } tracks/1/type = "value" tracks/1/path = NodePath("CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/2/type = "value" tracks/2/path = NodePath("Area2D/CollisionShape2D:disabled") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } [node name="FallingBlock" type="KinematicBody2D"] collision_layer = 4 script = ExtResource( 2 ) fall_speed = 1.0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false hframes = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 4, 2.5 ) shape = SubResource( 1 ) [node name="Area2D" type="Area2D" parent="."] collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 4, 0 ) shape = SubResource( 2 ) [node name="FallTimer" type="Timer" parent="."] process_mode = 0 wait_time = 0.2 one_shot = true [node name="RefreshTimer" type="Timer" parent="."] process_mode = 0 wait_time = 2.0 one_shot = true [node name="CrushArea" type="Area2D" parent="."] visible = false [node name="CollisionShape2D" type="CollisionShape2D" parent="CrushArea"] position = Vector2( 4, 4.5 ) shape = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "idle" anims/disappear = SubResource( 4 ) anims/idle = SubResource( 5 ) [connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"] [connection signal="timeout" from="FallTimer" to="." method="_on_FallTimer_timeout"] [connection signal="timeout" from="RefreshTimer" to="." method="_on_RefreshTimer_timeout"]