extends CPUParticles2D const BloodSpray := preload("res://objects/environment/blood/blood_spray_big.tscn") export var spray_ammount: int = 1 export var spray_velocity: float = 120 export var autoplay: bool = false func _ready() -> void: if autoplay: emitting = true yield(get_tree(), "idle_frame") for i in spray_ammount: var spray = BloodSpray.instance() spray.global_position = global_position spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * (TAU / 45)) get_parent().add_child(spray)