[gd_scene load_steps=10 format=2] [ext_resource path="res://graphics/enemy/antlion.png" type="Texture" id=1] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2] [ext_resource path="res://objects/enemy/antlion.gd" type="Script" id=3] [ext_resource path="res://graphics/enemy/antlion_body.png" type="Texture" id=4] [sub_resource type="Animation" id=7] resource_name = "lunge" length = 1.1 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Hitbox:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.3, 0.7, 1.1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -72 ), Vector2( 0, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Head:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Vector2( 0, 0 ), Vector2( 0, -9 ), Vector2( 0, -18 ), Vector2( 0, -27 ), Vector2( 0, -36 ), Vector2( 0, -45 ), Vector2( 0, -54 ), Vector2( 0, -63 ), Vector2( 0, -72 ), Vector2( 0, -63 ), Vector2( 0, -54 ), Vector2( 0, -45 ), Vector2( 0, -36 ), Vector2( 0, -27 ), Vector2( 0, -18 ), Vector2( 0, -9 ), Vector2( 0, 0 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Head/Body:region_rect") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0.3, 0.35, 0.4, 0.45, 0.5, 0.55, 0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 10, 0 ), Rect2( 0, 0, 10, 9 ), Rect2( 0, 0, 10, 18 ), Rect2( 0, 0, 10, 27 ), Rect2( 0, 0, 10, 36 ), Rect2( 0, 0, 10, 45 ), Rect2( 0, 0, 10, 54 ), Rect2( 0, 0, 10, 63 ), Rect2( 0, 0, 10, 72 ), Rect2( 0, 0, 10, 63 ), Rect2( 0, 0, 10, 54 ), Rect2( 0, 0, 10, 45 ), Rect2( 0, 0, 10, 36 ), Rect2( 0, 0, 10, 27 ), Rect2( 0, 0, 10, 18 ), Rect2( 0, 0, 10, 9 ), Rect2( 0, 0, 10, 0 ) ] } [sub_resource type="Animation" id=5] resource_name = "spin" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Head:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ), Rect2( 0, 0, 20, 20 ), Rect2( 20, 0, 20, 20 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Head:rotation_degrees") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0.0, -45.0, 0.0, -45.0, 0.0, -45.0, 0.0, -45.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("Head:offset") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Vector2( 0, -4 ), Vector2( 3, -4 ), Vector2( 0, -4 ), Vector2( 3, -4 ), Vector2( 0, -4 ), Vector2( 3, -4 ), Vector2( 0, -4 ), Vector2( 3, -4 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("Head/Body:region_rect") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 0, 10, 0 ) ] } tracks/4/type = "value" tracks/4/path = NodePath(".:rotation_degrees") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0.0, 45.0, 90.0, 135.0, 180.0, 225.0, 270.0, 315.0 ] } [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 4, 8 ) [sub_resource type="RectangleShape2D" id=8] extents = Vector2( 4, 32 ) [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [node name="Antlion" type="Node2D"] script = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "spin" anims/lunge = SubResource( 7 ) anims/spin = SubResource( 5 ) [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 0, -4 ) shape = SubResource( 6 ) [node name="Sight" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Sight"] position = Vector2( 0, -36 ) shape = SubResource( 8 ) [node name="Head" type="Sprite" parent="."] material = SubResource( 1 ) scale = Vector2( 1, 1 ) texture = ExtResource( 1 ) offset = Vector2( 0, -4 ) region_enabled = true region_rect = Rect2( 0, 0, 20, 20 ) [node name="Body" type="Sprite" parent="Head"] visible = false position = Vector2( -5, 4 ) texture = ExtResource( 4 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 10, 0 ) [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="area_entered" from="Sight" to="." method="_on_Sight_area_entered"]