[gd_scene load_steps=11 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=2] [ext_resource path="res://objects/collectibles/shard.gd" type="Script" id=3] [ext_resource path="res://graphics/particles/shine.png" type="Texture" id=4] [ext_resource path="res://scripts/randomize_particle_start.gd" type="Script" id=5] [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 3.5, 3.5 ) [sub_resource type="Animation" id=18] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } [sub_resource type="Animation" id=8] resource_name = "glow" length = 0.8 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.4, 0.8 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.766, 0.73, 1, 1 ), Color( 1.1, 1.1, 1.1, 1 ), Color( 0.766, 0.73, 1, 1 ) ] } [sub_resource type="Curve" id=17] _data = [ Vector2( 0, 0 ), 0.0, 0.100639, 0, 0, Vector2( 0.158257, 1 ), 7.51724, -6.83592, 0, 0, Vector2( 0.31422, 0 ), 0.0, 0.0, 0, 0 ] [node name="Shard" type="Node2D"] pause_mode = 2 script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] light_mask = 0 material = SubResource( 7 ) position = Vector2( 5, 3 ) texture = ExtResource( 2 ) [node name="Area2D" type="Area2D" parent="."] collision_layer = 0 collision_mask = 128 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] visible = false position = Vector2( 4.5, 2.5 ) shape = SubResource( 6 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 18 ) anims/glow = SubResource( 8 ) [node name="Sparkles" type="CPUParticles2D" parent="."] light_mask = 0 position = Vector2( 4.5, 2.5 ) amount = 1 lifetime = 2.0 texture = ExtResource( 4 ) emission_shape = 2 emission_rect_extents = Vector2( 5, 5 ) gravity = Vector2( 0, 0 ) angular_velocity = 720.0 angular_velocity_random = 1.0 angle = 720.0 angle_random = 1.0 scale_amount_curve = SubResource( 17 ) color = Color( 0.72549, 0.956863, 1, 1 ) script = ExtResource( 5 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]