[gd_scene load_steps=3 format=2] [ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1] [sub_resource type="Curve" id=41] _data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ] [node name="DeathSplatter" type="CPUParticles2D"] pause_mode = 2 emitting = false amount = 16 lifetime = 0.3 one_shot = true explosiveness = 0.9 local_coords = false texture = ExtResource( 1 ) emission_shape = 2 emission_rect_extents = Vector2( 4, 4 ) direction = Vector2( 0, -1 ) spread = 180.0 gravity = Vector2( 0, 50 ) initial_velocity = 60.0 initial_velocity_random = 0.9 damping = 2.0 angle = 720.0 angle_random = 1.0 scale_amount = 0.5 scale_amount_random = 1.0 scale_amount_curve = SubResource( 41 )