[gd_scene load_steps=11 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2] [ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3] [ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("ShootPos:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( -9, 2 ) ] } [sub_resource type="Animation" id=3] resource_name = "turn left" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ 4, 3, 2, 1, 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("ShootPos:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Vector2( 9, 3 ), Vector2( -9, 3 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("RayCast2D:cast_to") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ] } [sub_resource type="Animation" id=4] resource_name = "turn right" length = 0.5 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1 ), "update": 1, "values": [ 0, 1, 2, 3, 4 ] } tracks/1/type = "value" tracks/1/path = NodePath("ShootPos:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Vector2( -9, 3 ), Vector2( 9, 3 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("RayCast2D:cast_to") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ] } [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 2, 3 ) [sub_resource type="Animation" id=6] resource_name = "eye hue" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Eye:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ] } [node name="Roboturret" type="Node2D" groups=["enemy"]] script = ExtResource( 3 ) score_for_killing = 100 [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( 3, 0 ) texture = ExtResource( 2 ) hframes = 5 region_rect = Rect2( 20, 0, 20, 16 ) [node name="Eye" type="Sprite" parent="."] modulate = Color( 0.560784, 1, 0.560784, 1 ) position = Vector2( 3, 3 ) texture = ExtResource( 4 ) [node name="ShootPos" type="Position2D" parent="."] position = Vector2( -9, 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] playback_speed = 0.75 anims/RESET = SubResource( 2 ) "anims/turn left" = SubResource( 3 ) "anims/turn right" = SubResource( 4 ) [node name="Timer" type="Timer" parent="."] autostart = true [node name="RayCast2D" type="RayCast2D" parent="."] position = Vector2( 3, 3 ) enabled = true cast_to = Vector2( 48, 0 ) collision_mask = 10 collide_with_areas = true [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 3, 5 ) shape = SubResource( 5 ) [node name="EyeAnim" type="AnimationPlayer" parent="."] autoplay = "eye hue" "anims/eye hue" = SubResource( 6 ) [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]