[gd_scene load_steps=10 format=2] [ext_resource path="res://graphics/enemy/rolling_fiend.png" type="Texture" id=2] [ext_resource path="res://objects/enemy/rolling_fiend.gd" type="Script" id=3] [ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4] [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 4 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [sub_resource type="RectangleShape2D" id=8] extents = Vector2( 3.5, 3.5 ) [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 3.5, 3.5 ) [node name="RollingFiend" type="Node2D" groups=["enemy"]] script = ExtResource( 3 ) score_for_killing = 40 move_speed = 50.0 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 5 ) position = Vector2( 4, 4 ) frames = SubResource( 3 ) frame = 1 playing = true [node name="FloorTestShape" type="CollisionShape2D" parent="."] position = Vector2( 4, 4 ) shape = SubResource( 8 ) [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] position = Vector2( 4, 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] shape = SubResource( 4 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]