[gd_scene load_steps=6 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://objects/hud/blocktext.gd" type="Script" id=2] [ext_resource path="res://graphics/hud/block_text.png" type="Texture" id=3] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="Animation" id=2] resource_name = "block" length = 0.3 step = 0.15 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -8 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.15, 0.3 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } [node name="BlockText" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/block = SubResource( 2 ) [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]