tool extends Node2D enum StarColor {RED, YELLOW, GREEN, BLUE, MAGENTA} const COLORS = [ preload("res://graphics/collectibles/pal_star_red.png"), preload("res://graphics/collectibles/pal_star_yellow.png"), preload("res://graphics/collectibles/pal_star_green.png"), preload("res://graphics/collectibles/pal_star_blue.png"), preload("res://graphics/collectibles/pal_star_magenta.png") ] export(StarColor) var color setget _set_color export var value = 1 onready var sprite = $AnimatedSprite func _ready(): #Sync all coinframes sprite.play() #Change color _set_color(color) func _set_color(value): color = value if is_inside_tree(): sprite.material.set_shader_param("palette", COLORS[color]) func _on_Area2D_area_entered(area): #Collect if area.is_in_group("player"): Audio.play_sound(Audio.a_star,Audio.ac_collectible) Game.score += 100 Game.stars[color] = true #5 Star reward if Game.stars[0] && Game.stars[1] && Game.stars[2] && Game.stars[3] && Game.stars[4]: Audio.play_shard_sound() Game.shards += 1 Game.shards_collected[4] = true Game.score += 500 queue_free()