extends CPUParticles2D const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn") export var spray_ammount: int = 16 export var spray_velocity: float = 80 export var autoplay: bool = false export var spray_scale: float = 1.0 func _ready() -> void: if autoplay: emitting = true yield(get_tree(), "idle_frame") for i in spray_ammount: var spray = BloodSpray.instance() spray.global_position = global_position spray.velocity = Vector2(randf() * spray_velocity, 0.0).rotated(randf() * TAU) spray.scale = Vector2(spray_scale, spray_scale) spray.color = Color(0x9ccd67ff) get_parent().add_child(spray)