[gd_scene load_steps=7 format=2] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1] [ext_resource path="res://objects/collectibles/arrow.gd" type="Script" id=2] [ext_resource path="res://graphics/player/arrow.png" type="Texture" id=3] [ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false shader_param/palette = ExtResource( 4 ) [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 4, 4 ) [node name="Arrow" type="Node2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 7 ) position = Vector2( 5, 2 ) rotation = -1.5708 texture = ExtResource( 3 ) [node name="Area2D" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 128 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2( 4, 4 ) shape = SubResource( 6 ) [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]