extends Node2D export(int, "Red", "Yellow","Green","Blue","Magenta") var color export var value = 1 onready var sprite = $AnimatedSprite func _ready(): #Sync all coinframes sprite.play() #Change color match color: 0: sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_red.png")) 1: sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_yellow.png")) 2: sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png")) 3: sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_blue.png")) 4: sprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_magenta.png")) func _on_Area2D_area_entered(area): #Collect if area.is_in_group("player"): Game.play_sound(Game.a_star,Game.ac_collectible) Game.score += 100 Game.stars[color] = true #5 Star reward if Game.stars[0] && Game.stars[1] && Game.stars[2] && Game.stars[3] && Game.stars[4]: Game.play_sound(Game.a_shard,Game.ac_collectible) Game.shards += 1 Game.score += 500 queue_free()