[gd_scene load_steps=3 format=2] [ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1] [ext_resource path="res://objects/environment/blood/blood_splatter.gd" type="Script" id=2] [node name="Splatter" type="Light2D"] texture = ExtResource( 1 ) color = Color( 0.960784, 0.2, 0.258824, 1 ) energy = 4.0 mode = 2 range_item_cull_mask = 3 script = ExtResource( 2 )