[gd_scene load_steps=32 format=2] [ext_resource path="res://objects/enemy/super_slime.tscn" type="PackedScene" id=1] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] [ext_resource path="res://tilesets/t_mountain.tres" type="TileSet" id=3] [ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=4] [ext_resource path="res://tilesets/t_death.tres" type="TileSet" id=5] [ext_resource path="res://objects/environment/moving_platform/moving_platform.tscn" type="PackedScene" id=6] [ext_resource path="res://graphics/backgrounds/canopy.png" type="Texture" id=7] [ext_resource path="res://tilesets/t_laboratory.tres" type="TileSet" id=9] [ext_resource path="res://objects/enemy/slime.tscn" type="PackedScene" id=10] [ext_resource path="res://maps/map.gd" type="Script" id=11] [ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=12] [ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=13] [ext_resource path="res://objects/environment/hatch/hatch.tscn" type="PackedScene" id=14] [ext_resource path="res://shaders/electricity.gdshader" type="Shader" id=15] [ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17] [ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19] [ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20] [ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21] [ext_resource path="res://objects/enemy/rolling_fiend.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=23] [ext_resource path="res://objects/enemy/cop.tscn" type="PackedScene" id=25] [ext_resource path="res://objects/environment/turret/turret_bullet.tscn" type="PackedScene" id=26] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=27] [sub_resource type="ShaderMaterial" id=4] shader = ExtResource( 17 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 21 ) region = Rect2( 0, 0, 12, 12 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 21 ) region = Rect2( 12, 0, 12, 12 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "default", "speed": 20.0 } ] [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 15 ) shader_param/arc_speed = 4.0 shader_param/arc_fps = 10.0 shader_param/arc_scale = 8.0 shader_param/arc_threshold = 0.15 shader_param/arc_color = Color( 1, 0.93, 0, 1 ) shader_param/gamma = 2.0 shader_param/flash_rate = 20.0 shader_param/flash_intensity = 0.2 [sub_resource type="Animation" id=64] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath(".:material:shader_param/arc_color") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 0.93, 0, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:material:shader_param/arc_speed") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 4.0 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:material:shader_param/gamma") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 2.0 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:material:shader_param/flash_intensity") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.2 ] } tracks/4/type = "value" tracks/4/path = NodePath(".:collision_layer") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 32 ] } [sub_resource type="Animation" id=65] resource_name = "electricity" length = 10.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath(".:material:shader_param/arc_color") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 4.8, 5, 9.8 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 0.929412, 0, 0 ), Color( 1, 0.929412, 0, 0 ), Color( 1, 0.93, 0, 1 ), Color( 1, 0.93, 0, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:material:shader_param/gamma") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 4.6, 4.8, 9.8 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 1.0, 1.0, 2.0, 2.0 ] } tracks/2/type = "value" tracks/2/path = NodePath(".:material:shader_param/flash_intensity") tracks/2/interp = 2 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 4.6, 4.8, 9.8 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 0.0, 0.2, 0.2 ] } tracks/3/type = "value" tracks/3/path = NodePath(".:collision_layer") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 4.8, 5, 9.8 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 1, "values": [ 1, 1, 33, 1 ] } [node name="Map2" type="Node2D" groups=["map"]] pause_mode = 1 script = ExtResource( 11 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 128, 96 ) z_index = -50 texture = ExtResource( 7 ) __meta__ = { "_edit_lock_": true } [node name="CanvasLayer" parent="." instance=ExtResource( 4 )] [node name="Ground" type="TileMap" parent="."] tile_set = ExtResource( 3 ) cell_size = Vector2( 8, 8 ) collision_layer = 9 format = 1 tile_data = PoolIntArray( 196630, 1, 0, 262166, 1, 0, 327702, 1, 0, 393238, 1, 0, 458774, 1, 0, 524310, 1, 0, 589846, 1, 0, 655382, 1, 0, 655388, 0, 196609, 983062, 0, 65537, 983063, 0, 65537, 983064, 0, 65537, 983065, 0, 65537, 983066, 0, 65537, 983067, 0, 65537, 983068, 0, 65537, 983069, 0, 65537, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 ) [node name="Slime" parent="." instance=ExtResource( 10 )] position = Vector2( 264, 168 ) [node name="Slime2" parent="." instance=ExtResource( 10 )] position = Vector2( 264, 160 ) [node name="Arrow" parent="." instance=ExtResource( 13 )] position = Vector2( 104, 120 ) [node name="Ladder" type="TileMap" parent="."] tile_set = ExtResource( 2 ) cell_size = Vector2( 8, 8 ) collision_layer = 9 format = 1 tile_data = PoolIntArray( 1114117, 0, 196610, 1179653, 0, 196608, 1245189, 0, 196608, 1310725, 0, 196608, 1376261, 0, 196609 ) [node name="Death" type="TileMap" parent="."] visible = false tile_set = ExtResource( 5 ) cell_size = Vector2( 8, 8 ) format = 1 [node name="Turniwood5" parent="." instance=ExtResource( 12 )] position = Vector2( 80, 120 ) [node name="Turniwood6" parent="." instance=ExtResource( 12 )] position = Vector2( 72, 112 ) delay = 0.5 [node name="Turniwood8" parent="." instance=ExtResource( 12 )] position = Vector2( 64, 104 ) delay = 1.0 [node name="Turniwood7" parent="." instance=ExtResource( 12 )] position = Vector2( 56, 96 ) delay = 1.5 [node name="Turniwood9" parent="." instance=ExtResource( 12 )] position = Vector2( 48, 88 ) delay = 2.0 [node name="RespawnPoint" parent="." instance=ExtResource( 16 )] position = Vector2( 88, 160 ) [node name="Tin2" parent="." instance=ExtResource( 20 )] position = Vector2( 32, 72 ) up_boundary = 3.0 down_boundary = 3.0 [node name="Tin3" parent="." instance=ExtResource( 20 )] position = Vector2( 96, 72 ) up_boundary = 3.0 down_boundary = 3.0 move_direction = 1 [node name="RollingFiend" parent="." instance=ExtResource( 22 )] position = Vector2( 48, 120 ) [node name="AnimatedSprite" parent="RollingFiend" index="0"] visible = false [node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"] material = SubResource( 4 ) position = Vector2( 4, 4 ) z_index = -3 frames = SubResource( 5 ) playing = true [node name="Steam" parent="." instance=ExtResource( 23 )] position = Vector2( 27, 128 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="Hatch" parent="." instance=ExtResource( 14 )] position = Vector2( 40, 120 ) [node name="Button" parent="." instance=ExtResource( 19 )] position = Vector2( 16, 168 ) target_group = "a" [node name="Cop" parent="." instance=ExtResource( 25 )] position = Vector2( 184, 112 ) turn_time = inf [node name="TurretBullet" parent="." instance=ExtResource( 26 )] position = Vector2( 152, 72 ) [node name="LabTiles" type="TileMap" parent="." groups=["death"]] material = SubResource( 10 ) tile_set = ExtResource( 9 ) cell_size = Vector2( 8, 8 ) collision_layer = 32 collision_mask = 0 format = 1 tile_data = PoolIntArray( 196623, 1, 1, 196624, 1, 2, 196625, 1, 2, 196626, 1, 3, 262159, 1, 65537, 262160, 1, 65538, 262161, 1, 65538, 262162, 1, 65539, 327695, 1, 131073, 327696, 1, 131074, 327697, 1, 131074, 327698, 1, 131075, 393237, 0, 1, 393238, 0, 2, 393239, 0, 2, 393240, 0, 2, 393241, 0, 3, 458775, 0, 1, 458776, 0, 2, 458777, 0, 2, 458778, 0, 2, 458779, 0, 3, 524308, 0, 1, 524309, 0, 2, 524310, 0, 2, 524311, 0, 2, 524312, 0, 2, 524313, 0, 2, 524314, 0, 2, 524315, 0, 3, 589838, 2, 1, 589839, 2, 2, 589840, 2, 2, 589841, 2, 2, 589842, 2, 3, 655374, 2, 65537, 655375, 2, 65538, 655376, 2, 65538, 655377, 2, 65538, 655378, 2, 65539, 720910, 2, 65537, 720911, 2, 65538, 720912, 2, 65538, 720913, 2, 65538, 720914, 2, 65539, 786446, 2, 131073, 786447, 2, 131074, 786448, 2, 131074, 786449, 2, 131074, 786450, 2, 131075 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="LabTiles"] autoplay = "electricity" playback_process_mode = 0 anims/RESET = SubResource( 64 ) anims/electricity = SubResource( 65 ) [node name="Player2" parent="." instance=ExtResource( 27 )] position = Vector2( 112, 176 ) [node name="MovingPlatform" parent="." instance=ExtResource( 6 )] position = Vector2( 96, 144 ) scale = Vector2( 2, 1 ) left_up_boundary = 4.0 right_down_boundary = 4.0 move_direction = 1 [node name="SuperSlime" parent="." instance=ExtResource( 1 )] position = Vector2( 200, 168 ) left_boundary = 3.0 right_boundary = 4.0 jump_distance = 4.0 [editable path="RollingFiend"]