[gd_scene load_steps=13 format=2] [ext_resource path="res://objects/enemy/boss/2600.gd" type="Script" id=1] [ext_resource path="res://graphics/enemy/boss/stg2600_head.png" type="Texture" id=2] [ext_resource path="res://graphics/enemy/boss/stg2600_leg.png" type="Texture" id=3] [ext_resource path="res://graphics/enemy/boss/stg2600_beam.png" type="Texture" id=4] [ext_resource path="res://graphics/npc/intelli_idle.png" type="Texture" id=5] [sub_resource type="CanvasItemMaterial" id=7] blend_mode = 1 [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 7.97672, 8 ) [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 28.5, 16 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 44, 16 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 38, 13 ) [sub_resource type="Animation" id=4] resource_name = "Beam" length = 8.0 tracks/0/type = "value" tracks/0/path = NodePath("Body/Head/Beam:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.201388, 0.3, 0.4, 0.5, 0.6, 0.701388, 0.8, 0.9, 1, 1.1, 1.20139, 1.3, 1.4, 1.5, 1.6, 1.70139, 1.8, 1.9, 2, 2.1, 2.20139, 2.3, 2.4, 2.5, 2.59861, 2.69861, 2.79861, 2.89861, 3, 3.09861, 3.19861, 3.29861, 3.39861, 3.5, 3.59861, 3.69861, 3.79861, 3.89861, 4, 4.09861, 4.19861, 4.3, 4.39861, 4.49861, 4.59861, 4.69861, 4.8, 4.89861, 4.99861, 5.09861, 5.19861, 5.3, 5.39861, 5.49861, 5.59861, 5.69861, 5.8, 5.89861, 5.99861 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Body/Head/Beam:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1.5, 5.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ false, true, true ] } tracks/2/type = "value" tracks/2/path = NodePath("Body/Head:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 1.5, 1.6, 5.5, 5.6, 5.9 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ 0.0, 15.0, 15.0, -15.0, -15.0, 0.0 ] } tracks/3/type = "value" tracks/3/path = NodePath("Body/Head/Beam:scale") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 1.5, 1.6 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 13.4376, 1 ), Vector2( 0, 1 ), Vector2( 14, 1 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Body/Head/Beam:position") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 5.5, 5.6, 5.9 ), "transitions": PoolRealArray( 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( -70, -8 ), Vector2( -70, -8 ), Vector2( -500, -8 ), Vector2( -500, -8 ) ] } tracks/5/type = "value" tracks/5/path = NodePath(".:can_shoot") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "times": PoolRealArray( 0, 5.9 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/6/type = "value" tracks/6/path = NodePath("AnimationPlayer:current_animation") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/imported = false tracks/6/enabled = true tracks/6/keys = { "times": PoolRealArray( 7.9 ), "transitions": PoolRealArray( 1 ), "update": 2, "values": [ "RESET" ] } tracks/7/type = "value" tracks/7/path = NodePath("Body/Head/Beam/Hitbox/CollisionShape2D:disabled") tracks/7/interp = 1 tracks/7/loop_wrap = true tracks/7/imported = false tracks/7/enabled = true tracks/7/keys = { "times": PoolRealArray( 0, 1.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ true, false ] } tracks/8/type = "method" tracks/8/path = NodePath(".") tracks/8/interp = 1 tracks/8/loop_wrap = true tracks/8/imported = false tracks/8/enabled = true tracks/8/keys = { "times": PoolRealArray( 1.6 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "_play_laser_sound" } ] } [sub_resource type="Animation" id=5] length = 0.001 [node name="2600" type="Node2D"] position = Vector2( 0, -16 ) script = ExtResource( 1 ) can_shoot = true [node name="Intelli" type="Sprite" parent="."] position = Vector2( 32, 41 ) rotation = 3.14159 scale = Vector2( 1, -1 ) texture = ExtResource( 5 ) region_enabled = true region_rect = Rect2( 0, 0, 20, 14 ) [node name="Body" type="Node2D" parent="."] position = Vector2( 1, 0 ) [node name="LegR" type="Sprite" parent="Body"] position = Vector2( 44, 112 ) texture = ExtResource( 3 ) [node name="Head" type="Sprite" parent="Body"] position = Vector2( 73, 72 ) texture = ExtResource( 2 ) offset = Vector2( -23, -24 ) [node name="Beam" type="Sprite" parent="Body/Head"] visible = false modulate = Color( 1, 0.423529, 0.4, 1 ) material = SubResource( 7 ) position = Vector2( -70, -8 ) scale = Vector2( 13.4376, 1 ) texture = ExtResource( 4 ) offset = Vector2( -8, 0 ) [node name="Hitbox" type="Area2D" parent="Body/Head/Beam" groups=["blocks arrow", "enemy_hitbox"]] position = Vector2( -8.03715, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Body/Head/Beam/Hitbox"] position = Vector2( 0.0139904, 0 ) shape = SubResource( 6 ) disabled = true [node name="LegL" type="Sprite" parent="Body"] position = Vector2( 67, 112 ) texture = ExtResource( 3 ) [node name="Positions" type="Node2D" parent="."] position = Vector2( -153, -24 ) [node name="Position2D" type="Position2D" parent="Positions"] position = Vector2( 152, 80 ) [node name="Position2D2" type="Position2D" parent="Positions"] position = Vector2( 152, 88 ) rotation = -0.436332 [node name="Position2D3" type="Position2D" parent="Positions"] position = Vector2( 152, 96 ) rotation = -0.872665 [node name="ShootTimer" type="Timer" parent="."] autostart = true [node name="WeakSpot" type="Area2D" parent="." groups=["boss_weakspot", "enemy_hitbox"]] position = Vector2( 1, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="WeakSpot"] position = Vector2( 27.5, 32 ) shape = SubResource( 1 ) [node name="Hitbox" type="Area2D" parent="." groups=["blocks_arrow", "enemy_hitbox"]] position = Vector2( 1, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 43, 64 ) shape = SubResource( 2 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 48, 155 ) shape = SubResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Beam = SubResource( 4 ) anims/RESET = SubResource( 5 ) [connection signal="area_entered" from="Body/Head/Beam/Hitbox" to="." method="_on_Hitbox_area_entered"] [connection signal="timeout" from="ShootTimer" to="." method="_on_ShootTimer_timeout"] [connection signal="area_entered" from="WeakSpot" to="." method="_on_WeakSpot_area_entered"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]