[gd_scene load_steps=7 format=2] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=1] [ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2] [ext_resource path="res://graphics/hud/off_level_indicator.png" type="Texture" id=3] [ext_resource path="res://graphics/hud/sg_head.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true shader_param/palette = ExtResource( 2 ) [sub_resource type="Animation" id=2] resource_name = "wobble" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Arrow:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 1, 5 ), Vector2( 1, 3 ), Vector2( 1, 5 ) ] } [node name="OffLevelIndicator" type="Node2D"] z_index = 4096 [node name="Head" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( 0, 15 ) texture = ExtResource( 4 ) [node name="Arrow" type="Sprite" parent="."] position = Vector2( 1, 3.0437 ) texture = ExtResource( 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "wobble" anims/wobble = SubResource( 2 )