[gd_scene load_steps=136 format=2] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1] [ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2] [ext_resource path="res://graphics/hud/logo.png" type="Texture" id=3] [ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=5] [ext_resource path="res://ui/theme.tres" type="Theme" id=6] [ext_resource path="res://graphics/player/palettes/default.tex" type="Texture" id=7] [ext_resource path="res://graphics/enemy/bat.png" type="Texture" id=8] [ext_resource path="res://graphics/npc/msx_walk.png" type="Texture" id=9] [ext_resource path="res://graphics/hud/game_staff.png" type="Texture" id=10] [ext_resource path="res://graphics/hud/roll_call.png" type="Texture" id=11] [ext_resource path="res://graphics/npc/intelli_idle.png" type="Texture" id=12] [ext_resource path="res://graphics/npc/speccy.png" type="Texture" id=13] [ext_resource path="res://menus/credits.gd" type="Script" id=14] [ext_resource path="res://graphics/enemy/snake.png" type="Texture" id=15] [ext_resource path="res://scripts/sg_palette.gd" type="Script" id=16] [ext_resource path="res://graphics/player/sg_stim.png" type="Texture" id=17] [ext_resource path="res://graphics/npc/fami_human.png" type="Texture" id=18] [ext_resource path="res://graphics/enemy/pal_slime_purple.png" type="Texture" id=19] [ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=20] [ext_resource path="res://graphics/enemy/spider.png" type="Texture" id=21] [ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=22] [ext_resource path="res://graphics/enemy/jumping_spider.png" type="Texture" id=23] [ext_resource path="res://graphics/enemy/rolling_fiend.png" type="Texture" id=24] [ext_resource path="res://graphics/enemy/boss/the_scrump.png" type="Texture" id=25] [ext_resource path="res://shaders/wibble_border.gdshader" type="Shader" id=26] [ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=27] [ext_resource path="res://graphics/enemy/tentacle.png" type="Texture" id=28] [ext_resource path="res://graphics/enemy/eel_tail.png" type="Texture" id=29] [ext_resource path="res://objects/enemy/fish.tscn" type="PackedScene" id=30] [ext_resource path="res://graphics/enemy/eel_head.png" type="Texture" id=31] [ext_resource path="res://graphics/enemy/eel_body.png" type="Texture" id=32] [ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=33] [ext_resource path="res://graphics/enemy/turtle.png" type="Texture" id=34] [ext_resource path="res://objects/enemy/artificial_soul.tscn" type="PackedScene" id=35] [ext_resource path="res://graphics/enemy/hellarcher_shoot.png" type="Texture" id=36] [ext_resource path="res://objects/enemy/boss/2600.tscn" type="PackedScene" id=37] [ext_resource path="res://shaders/fade.gdshader" type="Shader" id=38] [ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=39] [ext_resource path="res://objects/enemy/roboturret.tscn" type="PackedScene" id=40] [ext_resource path="res://graphics/enemy/cop/cop_walk.png" type="Texture" id=41] [ext_resource path="res://graphics/npc/ivy.png" type="Texture" id=42] [ext_resource path="res://graphics/npc/kiki_dog.png" type="Texture" id=43] [ext_resource path="res://graphics/npc/penny.png" type="Texture" id=44] [ext_resource path="res://graphics/npc/haze.png" type="Texture" id=45] [ext_resource path="res://graphics/hud/speech_bubble.png" type="Texture" id=46] [ext_resource path="res://objects/enemy/boss/famira.tscn" type="PackedScene" id=47] [ext_resource path="res://graphics/hud/team_sg_logo.png" type="Texture" id=48] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/color_1 = Color( 1, 0.423529, 0.4, 1 ) shader_param/color_2 = Color( 0.4, 0.52549, 1, 1 ) shader_param/checker_size = Vector2( 32, 32 ) shader_param/pan_speed = Vector2( 20, 21 ) shader_param/cycle_speed = Vector2( 6, 3 ) shader_param/cycle_alternation = Vector2( 6, 3 ) shader_param/uv_transform = Transform2D( 1, -1, 1, 1, 0, 0 ) [sub_resource type="Animation" id=3] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Background:material:shader_param/color_1") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Background:material:shader_param/color_2") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0.4, 0.52549, 1, 1 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Background:material:shader_param/uv_transform") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Transform2D( 1, -1, 1, 1, 0, 0 ) ] } tracks/3/type = "value" tracks/3/path = NodePath("CanvasLayer/Background:material:shader_param/color_1") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("CanvasLayer/Background:material:shader_param/color_2") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 0.4, 0.52549, 1, 1 ) ] } [sub_resource type="Animation" id=91] resource_name = "rainbow" length = 5.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("CanvasLayer/Background:material:shader_param/color_1") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4, 5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("CanvasLayer/Background:material:shader_param/color_2") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 1, 2, 3, 4, 5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Color( 0.4, 1, 0.443137, 1 ), Color( 0.4, 0.52549, 1, 1 ), Color( 0.992157, 0.4, 1, 1 ), Color( 1, 0.423529, 0.4, 1 ), Color( 1, 0.894118, 0.4, 1 ), Color( 0.4, 1, 0.443137, 1 ) ] } [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="ShaderMaterial" id=6] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="ShaderMaterial" id=7] shader = ExtResource( 5 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true shader_param/palette = ExtResource( 7 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 17 ) region = Rect2( 0, 0, 20, 20 ) [sub_resource type="AtlasTexture" id=11] atlas = ExtResource( 17 ) region = Rect2( 20, 0, 20, 20 ) [sub_resource type="SpriteFrames" id=12] animations = [ { "frames": [ SubResource( 10 ), SubResource( 11 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="ShaderMaterial" id=8] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="AtlasTexture" id=14] atlas = ExtResource( 9 ) region = Rect2( 0, 0, 20, 20 ) [sub_resource type="AtlasTexture" id=15] atlas = ExtResource( 9 ) region = Rect2( 20, 0, 20, 20 ) [sub_resource type="AtlasTexture" id=16] atlas = ExtResource( 9 ) region = Rect2( 40, 0, 20, 20 ) [sub_resource type="AtlasTexture" id=17] atlas = ExtResource( 9 ) region = Rect2( 60, 0, 20, 20 ) [sub_resource type="SpriteFrames" id=18] animations = [ { "frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ), SubResource( 17 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [sub_resource type="ShaderMaterial" id=51] shader = ExtResource( 26 ) shader_param/speed = Vector2( 3, 1 ) shader_param/ammount = Vector2( 3, 3 ) shader_param/offset = Vector2( 0, 0 ) shader_param/delay = Vector2( 0, 0 ) shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 ) shader_param/border_corners = true [sub_resource type="ShaderMaterial" id=13] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=19] atlas = ExtResource( 15 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=20] atlas = ExtResource( 15 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=21] animations = [ { "frames": [ SubResource( 19 ), SubResource( 20 ) ], "loop": true, "name": "default", "speed": 7.0 } ] [sub_resource type="AtlasTexture" id=22] atlas = ExtResource( 8 ) region = Rect2( 0, 0, 18, 10 ) [sub_resource type="AtlasTexture" id=23] atlas = ExtResource( 8 ) region = Rect2( 18, 0, 18, 10 ) [sub_resource type="SpriteFrames" id=24] animations = [ { "frames": [ SubResource( 22 ), SubResource( 23 ) ], "loop": true, "name": "default", "speed": 8.0 } ] [sub_resource type="AtlasTexture" id=25] atlas = ExtResource( 25 ) region = Rect2( 0, 0, 55, 64 ) [sub_resource type="AtlasTexture" id=26] atlas = ExtResource( 25 ) region = Rect2( 55, 0, 55, 64 ) [sub_resource type="SpriteFrames" id=27] animations = [ { "frames": [ SubResource( 25 ), SubResource( 26 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [sub_resource type="AtlasTexture" id=28] atlas = ExtResource( 24 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=29] atlas = ExtResource( 24 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=30] animations = [ { "frames": [ SubResource( 28 ), SubResource( 29 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="AtlasTexture" id=31] atlas = ExtResource( 23 ) region = Rect2( 0, 0, 13, 12 ) [sub_resource type="AtlasTexture" id=32] atlas = ExtResource( 23 ) region = Rect2( 13, 0, 13, 12 ) [sub_resource type="SpriteFrames" id=33] animations = [ { "frames": [ SubResource( 31 ), SubResource( 32 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="ShaderMaterial" id=34] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="AtlasTexture" id=35] atlas = ExtResource( 22 ) region = Rect2( 0, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=36] atlas = ExtResource( 22 ) region = Rect2( 19, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=37] atlas = ExtResource( 22 ) region = Rect2( 38, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=38] atlas = ExtResource( 22 ) region = Rect2( 57, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=39] atlas = ExtResource( 22 ) region = Rect2( 76, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=40] atlas = ExtResource( 22 ) region = Rect2( 95, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=41] atlas = ExtResource( 22 ) region = Rect2( 114, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=42] atlas = ExtResource( 22 ) region = Rect2( 133, 0, 19, 20 ) [sub_resource type="SpriteFrames" id=43] animations = [ { "frames": [ SubResource( 35 ), SubResource( 36 ), SubResource( 37 ), SubResource( 38 ), SubResource( 39 ), SubResource( 40 ), SubResource( 41 ), SubResource( 42 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [sub_resource type="AtlasTexture" id=44] atlas = ExtResource( 21 ) region = Rect2( 0, 0, 15, 14 ) [sub_resource type="AtlasTexture" id=45] atlas = ExtResource( 21 ) region = Rect2( 15, 0, 15, 14 ) [sub_resource type="SpriteFrames" id=46] animations = [ { "frames": [ SubResource( 44 ), SubResource( 45 ) ], "loop": true, "name": "default", "speed": 7.0 } ] [sub_resource type="ShaderMaterial" id=47] shader = ExtResource( 5 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false shader_param/palette = ExtResource( 19 ) [sub_resource type="AtlasTexture" id=48] atlas = ExtResource( 20 ) region = Rect2( 0, 0, 13, 13 ) [sub_resource type="AtlasTexture" id=49] atlas = ExtResource( 20 ) region = Rect2( 13, 0, 13, 13 ) [sub_resource type="SpriteFrames" id=50] animations = [ { "frames": [ SubResource( 48 ), SubResource( 49 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="AtlasTexture" id=52] atlas = ExtResource( 27 ) region = Rect2( 0, 0, 12, 11 ) [sub_resource type="AtlasTexture" id=53] atlas = ExtResource( 27 ) region = Rect2( 12, 0, 12, 11 ) [sub_resource type="SpriteFrames" id=54] animations = [ { "frames": [ SubResource( 52 ), SubResource( 53 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="AtlasTexture" id=55] atlas = ExtResource( 28 ) region = Rect2( 0, 0, 8, 24 ) [sub_resource type="AtlasTexture" id=56] atlas = ExtResource( 28 ) region = Rect2( 8, 0, 8, 24 ) [sub_resource type="SpriteFrames" id=57] animations = [ { "frames": [ SubResource( 55 ), SubResource( 56 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="AtlasTexture" id=63] atlas = ExtResource( 33 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=64] atlas = ExtResource( 33 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=65] animations = [ { "frames": [ SubResource( 63 ), SubResource( 64 ) ], "loop": true, "name": "default", "speed": 7.0 } ] [sub_resource type="ShaderMaterial" id=71] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="AtlasTexture" id=72] atlas = ExtResource( 36 ) region = Rect2( 0, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=73] atlas = ExtResource( 36 ) region = Rect2( 19, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=74] atlas = ExtResource( 36 ) region = Rect2( 38, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=75] atlas = ExtResource( 36 ) region = Rect2( 57, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=76] atlas = ExtResource( 36 ) region = Rect2( 76, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=77] atlas = ExtResource( 36 ) region = Rect2( 95, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=78] atlas = ExtResource( 36 ) region = Rect2( 114, 0, 19, 20 ) [sub_resource type="AtlasTexture" id=79] atlas = ExtResource( 36 ) region = Rect2( 133, 0, 19, 20 ) [sub_resource type="SpriteFrames" id=80] animations = [ { "frames": [ SubResource( 72 ), SubResource( 73 ), SubResource( 74 ), SubResource( 75 ), SubResource( 76 ), SubResource( 77 ), SubResource( 78 ), SubResource( 79 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [sub_resource type="ShaderMaterial" id=66] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=67] atlas = ExtResource( 34 ) region = Rect2( 0, 32, 24, 16 ) [sub_resource type="AtlasTexture" id=68] atlas = ExtResource( 34 ) region = Rect2( 24, 32, 24, 16 ) [sub_resource type="AtlasTexture" id=69] atlas = ExtResource( 34 ) region = Rect2( 48, 32, 24, 16 ) [sub_resource type="SpriteFrames" id=70] animations = [ { "frames": [ SubResource( 67 ), SubResource( 68 ), SubResource( 69 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Curve2D" id=58] _data = { "points": PoolVector2Array( 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 33.7028, 0.317383, 0, 0, 0, 0, 40, 0 ) } [sub_resource type="AtlasTexture" id=59] atlas = ExtResource( 31 ) region = Rect2( 0, 0, 14, 12 ) [sub_resource type="AtlasTexture" id=60] atlas = ExtResource( 31 ) region = Rect2( 14, 0, 14, 12 ) [sub_resource type="SpriteFrames" id=61] animations = [ { "frames": [ SubResource( 59 ), SubResource( 60 ) ], "loop": true, "name": "chomp", "speed": 8.0 } ] [sub_resource type="ShaderMaterial" id=62] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="ShaderMaterial" id=81] resource_local_to_scene = true shader = ExtResource( 38 ) shader_param/color = Color( 1, 1, 1, 1 ) shader_param/smooth_mode = true shader_param/reverse = true shader_param/opacity = 0.0 [sub_resource type="ShaderMaterial" id=82] shader = ExtResource( 1 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="AtlasTexture" id=83] atlas = ExtResource( 41 ) region = Rect2( 0, 0, 20, 21 ) [sub_resource type="AtlasTexture" id=84] atlas = ExtResource( 41 ) region = Rect2( 20, 0, 20, 21 ) [sub_resource type="AtlasTexture" id=85] atlas = ExtResource( 41 ) region = Rect2( 40, 0, 20, 21 ) [sub_resource type="AtlasTexture" id=86] atlas = ExtResource( 41 ) region = Rect2( 60, 0, 20, 21 ) [sub_resource type="SpriteFrames" id=87] animations = [ { "frames": [ SubResource( 83 ), SubResource( 84 ), SubResource( 85 ), SubResource( 86 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Animation" id=89] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Control:rect_position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } [sub_resource type="Animation" id=90] resource_name = "credits" length = 98.0 step = 1.0 tracks/0/type = "value" tracks/0/path = NodePath("Control:rect_position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 2, 3, 5, 6, 10, 11, 15, 16, 20, 21, 25, 26, 30, 31, 35, 36, 40, 41, 45, 46, 50, 51, 55, 56, 60, 61, 65, 66, 70, 71, 75, 76, 80, 81, 85, 86, 90, 91, 95 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, 0 ), Vector2( -256, 0 ), Vector2( -256, 0 ), Vector2( -512, 0 ), Vector2( -512, 0 ), Vector2( -768, 0 ), Vector2( -768, 0 ), Vector2( -1024, 0 ), Vector2( -1024, 0 ), Vector2( -1280, 0 ), Vector2( -1280, 0 ), Vector2( -1536, 0 ), Vector2( -1536, 0 ), Vector2( -1792, 0 ), Vector2( -1792, 0 ), Vector2( -2048, 0 ), Vector2( -2048, 0 ), Vector2( -2304, 0 ), Vector2( -2304, 0 ), Vector2( -2560, 0 ), Vector2( -2560, 0 ), Vector2( -2816, 0 ), Vector2( -2816, 0 ), Vector2( -3072, 0 ), Vector2( -3072, 0 ), Vector2( -3328, 0 ), Vector2( -3328, 0 ), Vector2( -3584, 0 ), Vector2( -3584, 0 ), Vector2( -3840, 0 ), Vector2( -3840, 0 ), Vector2( -4096, 0 ), Vector2( -4096, 0 ), Vector2( -4352, 0 ), Vector2( -4352, 0 ), Vector2( -4608, 0 ), Vector2( -4608, 0 ), Vector2( -4864, 0 ), Vector2( -4864, 0 ) ] } [node name="Credits" type="Node" groups=["map"]] script = ExtResource( 14 ) [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = -64 [node name="ColorRect2" type="ColorRect" parent="CanvasLayer"] margin_left = 4864.0 margin_right = 5120.0 margin_bottom = 192.0 color = Color( 0.0666667, 0.164706, 0.454902, 0.329412 ) [node name="Background" type="ColorRect" parent="CanvasLayer"] material = SubResource( 1 ) margin_right = 256.0 margin_bottom = 192.0 [node name="AnimationPlayer" type="AnimationPlayer" parent="CanvasLayer/Background"] root_node = NodePath("../../..") autoplay = "rainbow" anims/RESET = SubResource( 3 ) anims/rainbow = SubResource( 91 ) [node name="Control" type="Control" parent="."] margin_right = 40.0 margin_bottom = 40.0 [node name="Title" type="Sprite" parent="Control"] position = Vector2( 128, 96 ) texture = ExtResource( 3 ) [node name="GameStaff" type="Sprite" parent="Control"] material = SubResource( 5 ) position = Vector2( 384, 88 ) texture = ExtResource( 10 ) [node name="TeamSG" type="Node2D" parent="Control"] position = Vector2( 640, 96 ) [node name="TeamSgSplash" type="Sprite" parent="Control/TeamSG"] position = Vector2( 0, -23 ) texture = ExtResource( 48 ) [node name="TeamSG2" type="Label" parent="Control/TeamSG"] material = ExtResource( 4 ) margin_left = -128.0 margin_top = 56.0 margin_right = 128.0 margin_bottom = 105.0 theme = ExtResource( 6 ) text = "Team SG is: Penny rigate, Haze Weathers, Ivy snyder and Dog Jelly. " align = 1 valign = 1 [node name="TeamSG4" type="Label" parent="Control/TeamSG"] material = ExtResource( 4 ) margin_left = 56.0 margin_top = -72.0 margin_right = 126.0 margin_bottom = -36.0 theme = ExtResource( 6 ) text = "We decide the outcome" align = 1 valign = 1 [node name="TeamSG5" type="Label" parent="Control/TeamSG"] material = ExtResource( 4 ) margin_left = -112.0 margin_top = 8.0 margin_right = -56.0 margin_bottom = 44.0 theme = ExtResource( 6 ) text = "Similar people create" align = 1 valign = 1 [node name="TeamSG6" type="Label" parent="Control/TeamSG"] material = ExtResource( 4 ) margin_left = 72.0 margin_top = 8.0 margin_right = 107.0 margin_bottom = 44.0 theme = ExtResource( 6 ) text = "Games for fun" align = 1 valign = 1 [node name="TeamSG7" type="Label" parent="Control/TeamSG"] material = ExtResource( 4 ) margin_left = -112.0 margin_top = -72.0 margin_right = -56.0 margin_bottom = -36.0 theme = ExtResource( 6 ) text = "We love games" align = 1 valign = 1 [node name="Penny" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 768.0 margin_right = 1024.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Penny \"SG\" Rigate- Director Game design Level design Code graphics sound effects Scenario" align = 1 valign = 1 [node name="Haze" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1024.0 margin_right = 1280.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Haze \"Rolling fiend\" Weathers- Lead Programmer graphics sound effects voice of \"narrator\" Story Additional Enemy design" align = 1 valign = 1 [node name="Ivy" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1280.0 margin_right = 1536.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Ivy \"Shedge\" Snyder- Lead Composer Sound effects mixing" align = 1 valign = 1 [node name="Dog" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 1536.0 margin_right = 1792.0 margin_bottom = 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margin_left = 2560.0 margin_right = 2816.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Our playtesters- Penny rigate Haze Weathers Ivy snyder DogJelly Wolfboy Rhidianruckus Wily Beast Maddy" align = 1 valign = 1 [node name="WonderingNow" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 2816.0 margin_right = 3072.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-You're wondering now- Original composition by: Andy & Joey Cover version by: haze weathers" align = 1 valign = 1 [node name="SpecialThanks" type="Label" parent="Control"] material = ExtResource( 4 ) margin_left = 3072.0 margin_right = 3328.0 margin_bottom = 192.0 theme = ExtResource( 6 ) text = "-Special thanks- Wolfboy wily beast" align = 1 valign = 1 [node name="RollCall" type="Sprite" parent="Control"] material = SubResource( 6 ) position = Vector2( 3456, 88 ) texture = ExtResource( 11 ) [node name="RollCall1" type="Node2D" parent="Control"] position = Vector2( 3584, 0 ) [node name="SG" type="AnimatedSprite" parent="Control/RollCall1"] material = SubResource( 7 ) position = Vector2( 74, 69 ) frames = SubResource( 12 ) playing = true script = ExtResource( 16 ) [node name="Label" type="Label" parent="Control/RollCall1/SG"] material = ExtResource( 4 ) margin_left = -7.0 margin_top = 11.0 margin_right = 33.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "SG" [node name="Speccy" type="Sprite" parent="Control/RollCall1"] position = Vector2( 155, 68 ) texture = ExtResource( 13 ) [node name="Label" type="Label" parent="Control/RollCall1/Speccy"] material = ExtResource( 4 ) margin_left = -33.0 margin_top = 12.0 margin_right = 31.0 margin_bottom = 26.0 theme = ExtResource( 6 ) text = "Speccy" align = 1 [node name="MsX" type="AnimatedSprite" parent="Control/RollCall1"] material = SubResource( 8 ) position = Vector2( 106, 69 ) frames = SubResource( 18 ) playing = true [node name="Label" type="Label" parent="Control/RollCall1/MsX"] material = ExtResource( 4 ) 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margin_top = 11.0 margin_right = 45.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "Rolling fiend" align = 1 [node name="ChipIt" type="AnimatedSprite" parent="Control/RollCall2"] position = Vector2( 2960, 62 ) frames = SubResource( 33 ) playing = true [node name="Label" type="Label" parent="Control/RollCall2/ChipIt"] material = ExtResource( 4 ) margin_left = -48.0 margin_top = 11.0 margin_right = 45.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "Chipit" align = 1 [node name="Skelarcher" type="AnimatedSprite" parent="Control/RollCall2"] material = SubResource( 34 ) position = Vector2( 3024, 62 ) frames = SubResource( 43 ) playing = true [node name="Label" type="Label" parent="Control/RollCall2/Skelarcher"] material = ExtResource( 4 ) margin_left = -48.0 margin_top = 11.0 margin_right = 45.0 margin_bottom = 25.0 theme = ExtResource( 6 ) text = "Skelarcher" align = 1 [node name="SabreSpighter" type="AnimatedSprite" parent="Control/RollCall2"] position = Vector2( 2880, 62 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type="Label" parent="Control/RollCall3/Fish"] material = ExtResource( 4 ) margin_left = -48.0 margin_top = 15.0 margin_right = 45.0 margin_bottom = 29.0 theme = ExtResource( 6 ) text = "Bullet fish" align = 1 [node name="Squig" type="AnimatedSprite" parent="Control/RollCall3"] position = Vector2( 200, 64 ) frames = SubResource( 65 ) playing = true [node name="Label" type="Label" parent="Control/RollCall3/Squig"] material = ExtResource( 4 ) margin_left = -69.0 margin_top = 13.0 margin_right = 64.0 margin_bottom = 27.0 theme = ExtResource( 6 ) text = "Squig" align = 1 [node name="Hellarcher" type="AnimatedSprite" parent="Control/RollCall3"] material = SubResource( 71 ) position = Vector2( 72, 152 ) frames = SubResource( 80 ) frame = 1 playing = true [node name="Label" type="Label" parent="Control/RollCall3/Hellarcher"] material = ExtResource( 4 ) margin_left = -69.0 margin_top = 13.0 margin_right = 64.0 margin_bottom = 27.0 theme = ExtResource( 6 ) text = "Hellarcher" align = 1 [node name="Turchin" type="AnimatedSprite" parent="Control/RollCall3"] material = SubResource( 66 ) position = Vector2( 68, 104 ) frames = SubResource( 70 ) frame = 1 playing = true [node name="Label" type="Label" parent="Control/RollCall3/Turchin"] material = ExtResource( 4 ) margin_left = -69.0 margin_top = 13.0 margin_right = 64.0 margin_bottom = 27.0 theme = ExtResource( 6 ) text = "Turchin " align = 1 [node name="Beel" type="Path2D" parent="Control/RollCall3" groups=["enemy"]] position = Vector2( 128, 69 ) curve = SubResource( 58 ) [node name="Head" type="PathFollow2D" parent="Control/RollCall3/Beel" groups=["eel_segment"]] position = Vector2( 29.7698, 0.268818 ) rotation = 0.0123443 offset = 21.77 cubic_interp = false lookahead = 0.001 [node name="Sprite" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head"] position = Vector2( 4, 0 ) z_index = 1 frames = SubResource( 61 ) animation = "chomp" frame = 1 playing = true [node name="Border" type="AnimatedSprite" parent="Control/RollCall3/Beel/Head/Sprite"] material = SubResource( 62 ) z_index = -1 frames = SubResource( 61 ) animation = "chomp" frame = 1 playing = true [node name="ShapeTransform" type="RemoteTransform2D" parent="Control/RollCall3/Beel/Head"] position = Vector2( 2.5, 0 ) [node name="Tail" type="PathFollow2D" parent="Control/RollCall3/Beel"] position = Vector2( 18.0018, 0.123504 ) rotation = 0.0123431 offset = 10.0 cubic_interp = false lookahead = 0.001 [node name="Sprite" type="Sprite" parent="Control/RollCall3/Beel/Tail"] position = Vector2( -2, 0 ) z_index = 1 texture = ExtResource( 29 ) [node name="Border" type="Sprite" parent="Control/RollCall3/Beel/Tail/Sprite"] material = SubResource( 62 ) z_index = -1 texture = ExtResource( 29 ) [node name="Segment" type="PathFollow2D" parent="Control/RollCall3/Beel"] position = Vector2( 26.0015, 0.222285 ) rotation = 0.0123294 offset = 18.0 cubic_interp = false lookahead = 0.001 [node name="Sprite" type="Sprite" parent="Control/RollCall3/Beel/Segment"] z_index = 1 texture = ExtResource( 32 ) [node name="Border" type="Sprite" parent="Control/RollCall3/Beel/Segment/Sprite"] material = SubResource( 62 ) z_index = -1 texture = ExtResource( 32 ) [node name="Segment2" type="PathFollow2D" parent="Control/RollCall3/Beel"] position = Vector2( 22.0031, 0.172913 ) rotation = 0.0123357 offset = 14.0 cubic_interp = false lookahead = 0.001 [node name="Sprite" type="Sprite" parent="Control/RollCall3/Beel/Segment2"] z_index = 1 texture = ExtResource( 32 ) [node name="Border" type="Sprite" parent="Control/RollCall3/Beel/Segment2/Sprite"] material = SubResource( 62 ) z_index = -1 texture = ExtResource( 32 ) [node name="Label3" type="Label" parent="Control/RollCall3/Beel"] material = ExtResource( 4 ) margin_left = -24.0 margin_top = 8.0 margin_right = 69.0 margin_bottom = 22.0 theme = ExtResource( 6 ) text = "Beel" align = 1 [node name="ArtificialSoul" parent="Control/RollCall3" instance=ExtResource( 35 )] position = Vector2( 156, 105 ) radius = 0.0 speed = 0.0 [node name="Label2" type="Label" parent="Control/RollCall3/ArtificialSoul"] material = ExtResource( 4 ) margin_left = -64.0 margin_top = 12.0 margin_right = 69.0 margin_bottom = 35.0 theme = ExtResource( 6 ) text = "Artificial soul" align = 1 [node name="EnervatingExperiments" type="Label" parent="Control/RollCall3"] modulate = Color( 0.223529, 0.364706, 0.843137, 1 ) material = SubResource( 51 ) margin_left = 144.0 margin_top = 152.0 margin_right = 232.0 margin_bottom = 175.0 theme = ExtResource( 6 ) text = "Eldritch experiments" align = 1 [node name="RollCall4" type="Node2D" parent="Control"] position = Vector2( 1024, 0 ) [node name="2600" parent="Control/RollCall4" instance=ExtResource( 37 )] position = Vector2( 3464, -8 ) [node name="ShootTimer" parent="Control/RollCall4/2600" index="2"] autostart = false [node name="FootShapeFront" parent="Control/RollCall4/2600/Hitbox" index="1"] position = Vector2( 63.7334, 154.923 ) scale 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3344.0 margin_top = 72.0 margin_right = 3456.0 margin_bottom = 108.0 theme = ExtResource( 6 ) text = "Bastards 'n' bots" align = 1 [node name="Famicop" type="AnimatedSprite" parent="Control/RollCall4"] material = SubResource( 82 ) position = Vector2( 3362, 122.5 ) frames = SubResource( 87 ) playing = true [node name="Label" type="Label" parent="Control/RollCall4/Famicop"] material = ExtResource( 4 ) margin_left = -64.0 margin_top = 12.0 margin_right = 69.0 margin_bottom = 26.0 theme = ExtResource( 6 ) text = "Famicop" align = 1 [node name="Roboturret" parent="Control/RollCall4" instance=ExtResource( 40 )] position = Vector2( 3434, 122.5 ) shoot_time = inf [node name="Label2" type="Label" parent="Control/RollCall4/Roboturret"] material = ExtResource( 4 ) margin_left = -64.0 margin_top = 12.0 margin_right = 69.0 margin_bottom = 26.0 theme = ExtResource( 6 ) text = "roboturret" align = 1 [node name="Tin" parent="Control/RollCall4" instance=ExtResource( 39 )] position = Vector2( 3400, 160 ) speed = 0 [node name="Label2" type="Label" parent="Control/RollCall4/Tin"] material = ExtResource( 4 ) margin_left = -67.0 margin_top = 8.0 margin_right = 66.0 margin_bottom = 22.0 theme = ExtResource( 6 ) text = "Tin" align = 1 [node name="RollCall6" type="Node2D" parent="Control"] position = Vector2( 256, 0 ) [node name="Famira" parent="Control/RollCall6" instance=ExtResource( 47 )] position = Vector2( 4502, 184 ) credits = true [node name="MonsterousMechaMadeMoral" type="Label" parent="Control/RollCall6"] modulate = Color( 0.980392, 0.878431, 0.0392157, 1 ) material = SubResource( 51 ) margin_left = 4361.0 margin_top = 112.0 margin_right = 4473.0 margin_bottom = 135.0 theme = ExtResource( 6 ) text = "Totalitarian terror" align = 1 [node name="Label2" type="Label" parent="Control/RollCall6"] material = ExtResource( 4 ) margin_left = 4352.0 margin_top = 148.0 margin_right = 4485.0 margin_bottom = 162.0 theme = ExtResource( 6 ) text = "Super Famira" align = 1 [node name="RollCall5" type="Node2D" parent="Control"] position = Vector2( 4864, 0 ) [node name="Haze" type="Sprite" parent="Control/RollCall5"] position = Vector2( 80, 136 ) scale = Vector2( 2, 2 ) texture = ExtResource( 45 ) [node name="Penny" type="Sprite" parent="Control/RollCall5"] position = Vector2( 104, 134 ) scale = Vector2( 2, 2 ) texture = ExtResource( 44 ) [node name="KikiDog" type="Sprite" parent="Control/RollCall5"] position = Vector2( 24, 138 ) scale = Vector2( -2, 2 ) texture = ExtResource( 43 ) [node name="Ivy" type="Sprite" parent="Control/RollCall5"] position = Vector2( 54, 136 ) scale = Vector2( 2, 2 ) texture = ExtResource( 42 ) [node name="Sprite" type="Sprite" parent="Control/RollCall5"] position = Vector2( 176, 88 ) texture = ExtResource( 46 ) [node name="Label" type="Label" parent="Control/RollCall5"] material = ExtResource( 4 ) margin_left = 136.0 margin_top = 64.0 margin_right = 220.0 margin_bottom = 100.0 theme = ExtResource( 6 ) text = "Thank you for playing our game!" align = 1 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "credits" playback_speed = 0.85 anims/RESET = SubResource( 89 ) anims/credits = SubResource( 90 ) [editable path="Control/RollCall4/2600"]