extends "res://objects/enemy/enemy.gd" export var move_speed: float = 0.0 export var clockwise: bool = false onready var floor_test = Physics2DShapeQueryParameters.new() var floor_direction = Vector2.DOWN func _ready(): if clockwise: $AnimatedSprite.flip_h = true floor_test.set_shape($FloorTestShape.shape) floor_test.collision_layer = 1 func _physics_process(delta): var rot_dir = -1.5708 if clockwise else 1.5708 var space_state = get_world_2d().direct_space_state floor_test.transform = global_transform.translated(floor_direction) if space_state.collide_shape(floor_test, 1).empty(): floor_direction = floor_direction.rotated(-rot_dir) position += floor_direction.rotated(rot_dir) * move_speed * delta