[gd_scene load_steps=7 format=2] [ext_resource path="res://tilesets/t_factory.tres" type="TileSet" id=1] [ext_resource path="res://objects/environment/collapse_block/collapse_block.gd" type="Script" id=2] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.07 [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 4, 4 ) [sub_resource type="Animation" id=3] length = 0.001 [sub_resource type="Animation" id=4] resource_name = "die" length = 1.5 tracks/0/type = "value" tracks/0/path = NodePath("TileMap:visible") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4, 0.6, 0.8, 1, 1.2, 1.4 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ true, false, true, false, true, false, true, false ] } [node name="CollapseBlock" type="RigidBody2D" groups=["collapse_block"]] physics_material_override = SubResource( 2 ) script = ExtResource( 2 ) [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource( 1 ) collision_layer = 0 collision_mask = 0 format = 1 tile_data = PoolIntArray( 0, 0, 0 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 4, 4 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 3 ) anims/die = SubResource( 4 ) [node name="Timer" type="Timer" parent="."] wait_time = 3.0 one_shot = true autostart = true [connection signal="body_entered" from="." to="." method="_on_CollapseBlock_body_entered"] [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"] [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]