[gd_scene load_steps=10 format=2] [ext_resource path="res://graphics/enemy/fish.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3] [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 11, 10 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 11, 0, 11, 10 ) [sub_resource type="AtlasTexture" id=10] atlas = ExtResource( 1 ) region = Rect2( 22, 0, 11, 10 ) [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ), SubResource( 6 ), SubResource( 10 ) ], "loop": true, "name": "default", "speed": 7.0 } ] [sub_resource type="RectangleShape2D" id=5] extents = Vector2( 4, 4 ) [sub_resource type="Animation" id=8] resource_name = "glow" length = 3.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1.5, 2.9 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 0.396078, 0.396078, 0.396078, 1 ), Color( 1, 1, 1, 1 ) ] } [sub_resource type="Animation" id=9] resource_name = "bob" loop = true tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 6 ), Vector2( 0, 2 ), Vector2( 0, 6 ) ] } [node name="Fish" type="Node2D" groups=["enemy"]] script = ExtResource( 3 ) score_for_killing = 15 node_to_flip = NodePath("AnimatedSprite") [node name="AnimatedSprite" type="AnimatedSprite" parent="."] modulate = Color( 0.830741, 0.830741, 0.830741, 1 ) position = Vector2( 0, 5.79026 ) frames = SubResource( 4 ) frame = 2 playing = true [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 0, 4 ) shape = SubResource( 5 ) [node name="GlowAnim" type="AnimationPlayer" parent="."] autoplay = "glow" anims/glow = SubResource( 8 ) [node name="BobAnim" type="AnimationPlayer" parent="."] autoplay = "bob" anims/bob = SubResource( 9 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]