[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1] [sub_resource type="PhysicsMaterial" id=4] bounce = 0.25 [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 1, 1 ) [node name="GoreParticle" type="RigidBody2D"] collision_layer = 16 physics_material_override = SubResource( 4 ) [node name="Sprite" type="Sprite" parent="."] scale = Vector2( 0.5, 0.5 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 3 )