extends Node2D export var value = 1 func _ready() -> void: var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette) $Sprite.material.set_shader_param("palette", palette) func _on_Area2D_body_entered(body: Node) -> void: #Collect if body.is_in_group("player"): Game.arrows += value Game.score += 25 Audio.play_sound(Audio.a_arrow,Audio.ac_collectible) queue_free()