extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): get_tree().paused = true $Body/Resume.grab_focus() func _physics_process(delta): print(get_tree().paused) #Resume with pause button if Input.is_action_just_pressed("pause"): get_tree().paused = false queue_free() func _on_Resume_pressed(): get_tree().paused = false queue_free() func _on_Restart_pressed(): Game.call_deferred("restart_level") get_tree().paused = false queue_free() func _on_ExitLevel_pressed(): get_tree().paused = false Game.change_map(load("res://maps/level_select.tscn")) queue_free()