extends "res://objects/enemy/enemy.gd" export var move_speed: float = 0.0 var move_dir: Vector2 = Vector2(-1.0, 0.0) onready var casts = $Raycasts onready var wall_cast = $Raycasts/WallCast onready var floor_cast = $Raycasts/FloorCast func _physics_process(delta): position += move_dir * move_speed * delta var rotation_change = -1.5708 if not floor_cast.is_colliding(): casts.rotation += rotation_change position -= move_dir move_dir = move_dir.rotated(rotation_change) position += move_dir elif wall_cast.is_colliding(): casts.rotation -= rotation_change move_dir = move_dir.rotated(-rotation_change)