[gd_scene load_steps=6 format=2] [ext_resource path="res://objects/enemy/boss/famira.gd" type="Script" id=1] [ext_resource path="res://graphics/enemy/boss/famira-wip.png" type="Texture" id=2] [ext_resource path="res://shaders/beam_cycle.gdshader" type="Shader" id=3] [ext_resource path="res://graphics/enemy/boss/stg_2600/beam_gradient.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=10] shader = ExtResource( 3 ) shader_param/cycle_speed = 1.0 shader_param/gradient = ExtResource( 4 ) [node name="Famira" type="Node2D"] script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 10 ) position = Vector2( 23, -83 ) texture = ExtResource( 2 ) flip_h = true [node name="PunchCast" type="RayCast2D" parent="."] position = Vector2( 0, -32 ) enabled = true cast_to = Vector2( -120, 0 ) collision_mask = 4 collide_with_areas = true collide_with_bodies = false [node name="ChaseCast" type="RayCast2D" parent="."] position = Vector2( 0, -16 ) enabled = true cast_to = Vector2( -80, 0 ) collision_mask = 4 collide_with_areas = true collide_with_bodies = false