extends "res://maps/map.gd" const Text3D = preload("res://objects/hud/3d_text.tscn") func _ready(): Game.current_sector = Vector2.ZERO func _on_2600_entered_phase(phase): match phase: 2: $DelayedArrow2.start() 3: $DelayedArrow3.start() 4: $ExitTimer.start() var text_3d = Text3D.instance() text_3d.anim = "victory" yield(get_tree(), "idle_frame") self.add_child(text_3d) func _on_ExitTimer_timeout(): Game.can_pause = false Game.save_boss() if Game.marathon_mode: Game.current_level += 1 if Game.current_level > LevelData.marathon_end: Fade.fade_out(Options.transition_speed_secs) yield(Fade, "fade_finished") SceneManager.change_scene(load("res://menus/marathon_results.tscn").instance()) else: Game.change_map(LevelData.levels[Game.current_level].scene) else: Game.change_map(load("res://menus/level_select_scholar.tscn"))